Portal 2 Puzzle Maker/Wall Hazards: Difference between revisions
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* Hazard Type | * Hazard Type | ||
** Fizzler: Light blue field. When the player passes through, both of his or her portals are removed. When other testing elements such as [[Portal 2 Puzzle Maker/Cube|cubes]] pass through the field, they are fizzled. | ** Fizzler: Light blue field. When the player passes through, both of his or her portals are removed. When other testing elements such as [[Portal 2 Puzzle Maker/Cube|cubes]] pass through the field, they are fizzled. | ||
** Laserfield: Red horizontally striped field. When the player passes through, they are killed. | ** Laserfield: Red horizontally striped field. When the player passes through, they are killed. Does not block portals and will not damage cubes or any other objects. | ||
== Editor Adjustments == | == Editor Adjustments == |
Revision as of 10:04, 5 June 2012
[[::Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker | ← :Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker ]]
- This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Emancipation Grid and Discouragement Field.
Wall hazards are testing elements in Portal puzzles. They include Fizzlers (also known as emancipation grids) and Laser Fields. They are generally used to prevent a player from passing, or at least to prevent a player from passing without thinking first.
Item Properties
- Hazard Type
- Fizzler: Light blue field. When the player passes through, both of his or her portals are removed. When other testing elements such as cubes pass through the field, they are fizzled.
- Laserfield: Red horizontally striped field. When the player passes through, they are killed. Does not block portals and will not damage cubes or any other objects.
Editor Adjustments
- The size of the hazard can be adjusted by dragging the white arrows at the edges of the item
- What area of the panel the hazard extends from can be adjusted by dragging the round diamond shaped handle
Item Properties
- Start Enabled
- If checked, the hazard will start enabled when the level begins
Connections
- If "Start Enabled" is checked, an active connection will disable the hazard
- If "Start Enabled" is not checked, an active connection will enable the hazard
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