Animals and Creatures: Difference between revisions
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m (→Xen) |
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==Xen== | ==Xen== | ||
{| | |||
| [[npc_barnacle]] || [[Image:Barnacle.jpg|thumb|100px|none|Barnacle]] | |||
|- | |||
| [[npc_headcrab]] || [[Image:headcrab.jpg|thumb|100px|none|Headcrab]] | |||
|- | |||
| [[npc_headcrab_fast]] || [[Image:headcrab_fast.jpg|thumb|100px|Fast headcrab|none]] | |||
|- | |||
| [[npc_headcrab_black]] || [[Image:headcrab_black.jpg|thumb|100px|Black headcrab|none]] | |||
|- | |||
| [[npc_vortigaunt]] || [[Image:Vortigaunt.jpg|thumb|100px|none|Vortigaunt]] | |||
|} | |||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 20:57, 26 October 2005
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Earth Fauna
npc_antlion | |
npc_antlionguard | |
npc_pigeon | |
npc_crow | |
npc_seagull |
Fishies
npc_ichthyosaur | |
func_fish_pool | CS:S only |
trigger_waterydeath | Effect of leeches in the water visible to player while player in the trigger. |
Xen
npc_barnacle | |
npc_headcrab | |
npc_headcrab_fast | |
npc_headcrab_black | |
npc_vortigaunt |