Animals and Creatures: Difference between revisions
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m (→Earth Fauna) |
m (→Fishies) |
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==Fishies== | ==Fishies== | ||
{| | |||
| [[npc_ichthyosaur]] || [[Image:ichy.jpg|thumb|100px|none|Ichthyosaur]] | |||
|- | |||
| [[func_fish_pool]] || [[CS:S]] only | |||
|- | |||
| [[trigger_waterydeath]] || Effect of leeches in the water visible to player while player in the trigger. | |||
|} | |||
==Xen== | ==Xen== | ||
*[[npc_barnacle]] | *[[npc_barnacle]] |
Revision as of 20:56, 26 October 2005
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Earth Fauna
npc_antlion | |
npc_antlionguard | |
npc_pigeon | |
npc_crow | |
npc_seagull |
Fishies
npc_ichthyosaur | |
func_fish_pool | CS:S only |
trigger_waterydeath | Effect of leeches in the water visible to player while player in the trigger. |
Xen
- Headcrabs