Animals and Creatures: Difference between revisions
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*[[npc_crow]] | *[[npc_crow]] | ||
*[[npc_seagull]] | *[[npc_seagull]] | ||
*[[func_fish_pool]] | *[[func_fish_pool]] — [[CS:S]] only | ||
*[[trigger_waterydeath]] — Effect of leeches in the water visible to player while player in the trigger. | |||
==Xen== | ==Xen== | ||
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*[[npc_vortigaunt]] | *[[npc_vortigaunt]] | ||
*[[npc_ichthyosaur]] | *[[npc_ichthyosaur]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 17:13, 26 October 2005
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Earth Fauna
- npc_antlion
- npc_antlionguard
- npc_pigeon
- npc_crow
- npc_seagull
- func_fish_pool — CS:S only
- trigger_waterydeath — Effect of leeches in the water visible to player while player in the trigger.