Animals and Creatures: Difference between revisions
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{{Abstract Mapping}} __NOTOC__ | {{Abstract Mapping}} __NOTOC__ | ||
==Earth Fauna== | ==Earth Fauna== | ||
*[[npc_antlion]] | |||
*[[npc_antlionguard]] | |||
*[[npc_pigeon]] | *[[npc_pigeon]] | ||
*[[npc_crow]] | *[[npc_crow]] | ||
*[[npc_seagull]] | *[[npc_seagull]] | ||
*[[func_fish_pool]] ([[CS:S]] only) | *[[func_fish_pool]] ([[CS:S]] only) | ||
==Xen== | ==Xen== | ||
*[[npc_barnacle]] | *[[npc_barnacle]] |
Revision as of 17:12, 26 October 2005
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Earth Fauna
Xen
- npc_barnacle
- Headcrabs
- npc_vortigaunt
- npc_ichthyosaur
- trigger_waterydeath — leeches in the water (only visible to player while player is being eatten by them)