Animals and Creatures: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (→Xen) |
||
Line 7: | Line 7: | ||
==Xen== | ==Xen== | ||
*[[npc_barnacle]] | *[[npc_barnacle]] | ||
*[[npc_headcrab]] | *Headcrabs | ||
*[[npc_zombie]] | **[[npc_headcrab]] | ||
**[[npc_headcrab_fast]] | |||
**[[npc_headcrab_black]] | |||
**[[npc_zombie]] | |||
**[[npc_fastzombie]] | |||
**[[npc_poisonzombie]] | |||
**[[npc_zombie_torso]] | |||
*[[npc_vortigaunt]] | |||
*[[npc_ichthyosaur]] | |||
*[[trigger_waterydeath]] — leeches in the water (only visible to player while player is being eatten by them) | *[[trigger_waterydeath]] — leeches in the water (only visible to player while player is being eatten by them) | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 17:11, 26 October 2005
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
---|
Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Earth Fauna
Xen
- npc_barnacle
- Headcrabs
- npc_vortigaunt
- npc_ichthyosaur
- trigger_waterydeath — leeches in the water (only visible to player while player is being eatten by them)