Left 4 Dead 2 Level Creation: Difference between revisions

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* [http://forums.steampowered.com/forums/forumdisplay.php?f=834 L4D2 Custom Campaigns/Maps Forums]
* [http://forums.steampowered.com/forums/forumdisplay.php?f=834 L4D2 Custom Campaigns/Maps Forums]
* [[Left 4 Dead Plugins|Creating Server Plugins]]
* [[Left 4 Dead Plugins|Creating Server Plugins]]
* [http://media.steampowered.com/apps/513/deadline.html Deadline Example Campaign] - A two map example campaign created by Valve for L4D1
* [http://media.steampowered.com/apps/513/deadline.html Deadline Example Campaign] - A two map example campaign created by Valve, for L4D1
* [http://media.steampowered.com/apps/513/deadline2.html Deadline 2 Example Campaign] - The exciting sequel to the epic two map example campaign created by Valve for L4D2
* [http://media.steampowered.com/apps/513/deadline2.html Deadline 2 Example Campaign] - The exciting sequel to the epic two map example campaign created by Valve, for L4D2


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Revision as of 06:53, 26 July 2010

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other