Ropes and Cables: Difference between revisions

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{{Abstract Mapping}} __NOTOC__
{{Abstract Mapping}} __NOTOC__
==Entities==
==Entities==

Revision as of 11:43, 26 October 2005

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Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Entities

Notes

  • Source does not seem to have a built-in way to attach a pulley to a moving object. The effect can sometimes be faked with a combination of func_movelinear and phys_ballsocket entities.