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* For {{gldsrc|4}} games, see [[GoldSrc Dimensions]]. | |||
** For {{cs|4}}, {{czero|4|nt=3}}, and {{czeror|4|nt=3}}, instead see [[GoldSrc Dimensions#Counter-Strike]]. | |||
** For {{dod|4}} dimensions, see [[Day of Defeat Mapper's Reference]]. | |||
** For {{ricochet|4}}, additionally see [[:category:Ricochet_Level_Design#Constructing Elements|Ricochet Level Design]]. | |||
* For most {{src|4}} games, including {{hl2|4}} and {{css|4}}, see [[Dimensions (Half-Life 2 and Counter-Strike: Source)]]. | |||
** For {{csgo|4}} dimensions, see [[Counter-Strike: Global Offensive/Mapper's Reference]]. | |||
** For {{l4dseries|4}} dimensions, see [[Dimensions/Left 4 Dead|Dimensions in the Left 4 Dead Series]]. | |||
** For {{tf2|4}}, see [[Team Fortress 2 Mapper's Reference]]. | |||
** For {{dods|4}} dimensions, see [[Day of Defeat: Source Mapper's Reference]]. | |||
** For {{as|4}} dimensions, see [[Alien Swarm Mapper's Reference]]. | |||
* For {{src2|4}} games: | |||
** For {{VRHome|4}} and {{hla|4}} dimensions, see [[SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting#Units|Environment Tutorial: Hammer and Basic Lighting]]. | |||
** For {{cs2|4}} dimensions, see [[Counter-Strike: Global Offensive/Mapper's Reference]]. | |||
** For {{dota2|4}} dimensions, see [[Dota_2_Workshop_Tools/Level_Design/Dota/Navigation_Mesh]]. | |||
== See also == | |||
* [[Unit]] | |||
* [[Coordinates]] | |||
[[Category:Level Design FAQ]] | |||
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Latest revision as of 13:06, 5 April 2025
This is a disambiguation page, a list of pages that otherwise might share the same title.
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- For
GoldSrc games, see GoldSrc Dimensions.
- For
Counter-Strike,
Condition Zero, and
Deleted Scenes, instead see GoldSrc Dimensions#Counter-Strike.
- For
Day of Defeat dimensions, see Day of Defeat Mapper's Reference.
- For
Ricochet, additionally see Ricochet Level Design.
- For
- For most
Source games, including
Half-Life 2 and
Counter-Strike: Source, see Dimensions (Half-Life 2 and Counter-Strike: Source).
- For
Counter-Strike: Global Offensive dimensions, see Counter-Strike: Global Offensive/Mapper's Reference.
- For
Left 4 Dead series dimensions, see Dimensions in the Left 4 Dead Series.
- For
Team Fortress 2, see Team Fortress 2 Mapper's Reference.
- For
Day of Defeat: Source dimensions, see Day of Defeat: Source Mapper's Reference.
- For
Alien Swarm dimensions, see Alien Swarm Mapper's Reference.
- For
- For
Source 2 games:
- For
SteamVR Home and
Half-Life: Alyx dimensions, see Environment Tutorial: Hammer and Basic Lighting.
- For
Counter-Strike 2 dimensions, see Counter-Strike: Global Offensive/Mapper's Reference.
- For
Dota 2 dimensions, see Dota_2_Workshop_Tools/Level_Design/Dota/Navigation_Mesh.
- For