Template:Abstract mapping ideas:es: Difference between revisions

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{{lang|Template:Abstract mapping ideas:es}}
{{lang|Template:Abstract mapping ideas|title=Template:Abstract mapping ideas:es}}
{{finishtranslation:es}}
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[[Ammunition/es]]
{{L|lang=es|Water|Agua}}
&#124; [[List of HL2 Animals and Creatures:es|Animales y Criaturas]]
&#124; {{L|lang=es|Combine|Alianza}}
&#124; [[Mapping with Antlions:es|Hormigas León]]
&#124; {{L|lang=es|List of HL2 Animals and Creatures|Animales y Criaturas}}
&#124; [[Beams and Lasers:es|Rayos y Láseres]]
&#124; {{L|lang=es|Weapons|Armas}}
&#124; [[Cables and Ropes:es|Cables y Cuerdas]]
&#124; {{L|lang=es|Elevators|Ascensores}}
&#124; [[Moving Clouds:es|Nubes y Cielo]]
&#124; {{L|lang=es|Cables and Ropes|Cables y Cuerdas}}
&#124; [[Color Theory in Level Design:es|Teoría de Colores]]
&#124; {{L|lang=es|Combat|Combate}}
&#124; [[Combat:es|Combate]]
&#124; {{L|lang=es|Special effects|Efectos Especiales}}
&#124; [[Combine:es|Alianza]]
&#124; {{L|lang=es|Ladders|Escaleras}}
&#124; [[Doors]]
&#124; {{L|lang=es|Retinal scanners|Escáneres de Retina}}
&#124; [[Dust, Fog, & Smoke|Dust, Fog & Smoke]]
&#124; {{L|lang=es|Explosions|Explosiones}}
&#124; [[Elevators]]
&#124; {{L|lang=es|Physics|Físicas}}
&#124; [[Level Transitions]]
&#124; {{L|lang=es|Half-Life 2 Foliage|Follaje}}
&#124; [[Environmental Lighting, Sun, Weather, & Outdoors|Environmental Lighting & Weather]]
&#124; {{L|lang=es|Fire|Fuego}}
&#124; [[Explosions]]
&#124; {{L|lang=es|Headcrab|Headcrab}}
&#124; [[Fire]]
&#124; {{L|lang=es|Mapping with Antlions|Hormigas León}}
&#124; [[Half-Life 2 Foliage|Foliage]]
&#124; {{L|lang=es|Dust, Fog, & Smoke|Humo y Niebla}}
&#124; [[Glass & Windows|Glass]]
&#124; {{L|lang=es|Lighting|Iluminación}}
&#124; [[Headcrab]]
&#124; {{L|lang=es|Environmental Lighting, Sun, Weather, & Outdoors|Luz Ambiental y Tiempo}}
&#124; [[Health]]
&#124; {{L|lang=es|Ammunition|Munición}}
&#124; [[Ladders]]
&#124; {{L|lang=es|Moving Clouds|Nubes y Cielo}}
&#124; [[Lighting]]
&#124; {{L|lang=es|Optimization (level design)|Optimización}}
&#124; [[Optimization (level design)|Optimization]]
&#124; {{L|lang=es|Doors|Puertas}}
&#124; [[Physics]]
&#124; {{L|lang=es|Beams and Lasers|Rayos y Láseres}}
&#124; [[Retinal scanners]]
&#124; {{L|lang=es|Health|Salud}}
&#124; [[Sound and Music|Sound & Music]]
&#124; {{L|lang=es|Sound and Music|Sonido y Música}}
&#124; [[Special effects|Special effects]]
&#124; {{L|lang=es|Color Theory in Level Design|Teoría de Colores}}
&#124; [[Terrain]]
&#124; {{L|lang=es|Terrain|Terreno}}
&#124; [[Trains]]
&#124; {{L|lang=es|Turrets|Torretas}}
&#124; [[Turrets]]
&#124; {{L|lang=es|Level Transitions|Transiciones de Nivel}}
&#124; [[Water]]
&#124; {{L|lang=es|Trains|Trenes}}
&#124; [[Weapons]]
&#124; {{L|lang=es|Glass & Windows|Vidrio}}
&#124; [[Zombie]]
&#124; {{L|lang=es|Zombie|Zombi}}

Latest revision as of 23:51, 10 June 2025