Zh/Elevators: Difference between revisions

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(Created page with "{{otherlang2 |title=升降梯 |ru=Elevators:ru |en=Elevators }} {{Abstract Mapping}} __NOTOC__ 并没有单独特定的升降梯实体。 升降梯一定是要多个实体共...")
 
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{{otherlang2
{{LanguageBar|title = 升降机}}
|title=升降梯
|ru=Elevators:ru
{{finishtranslation}}
|en=Elevators }}
{{Abstract Mapping:zh-cn}}
{{Abstract Mapping}}
__NOTOC__
__NOTOC__
并没有单独特定的升降梯实体。 升降梯一定是要多个实体共同组建的。
并没有专门的升降机实体。 升降机一定是要多个实体共同组建的。
{{note|在多人 [[Source|起源(Source)]] 游戏中, 对所有搭乘的人来讲客来讲任何垂直移动的平台都像是抽筋似的。 (这是由于 the network player physics 被设计用来节约资源。) 这使得升降梯有点不尽人意。所以最好在一个死亡竞赛(Deathmatch)关卡建造一个完整的升降梯以前,测试一下效果。 Always test your Elevators/Lifts with <code>Developer 1</code> enabled.}}
{{note|在多人 {{L|Source|起源(Source)}} 游戏中, 对所有搭乘的人来讲客来讲任何垂直移动的平台都像是抽筋似的。 (这是由于 the network player physics 被设计用来节约资源。) 这使得升降机有点不尽人意。所以最好在一个死亡竞赛(Deathmatch)关卡中建造一个完整的升降机以前,先测试一下效果。 永远启用 <code>Developer 1</code> 再测试你的升降机/电梯.}}


==Articles==
==文章==
*[[Two-stop elevators]]
*{{L|Two-stop elevators|两站升降机}} [[File:cn.png]]
*[[Multi-stop elevators]]
*{{L|Multi-stop elevators|多站升降机}}
*[[Advanced elevators]] &mdash; extra features for elevators, such as counterweights and multi-part sliding doors
*{{L|Advanced elevators|高级升降机}} &mdash; 升降机的一些额外特性, 例如配重或者多部件滑动门。


==Entities==
==实体==
*[[func_movelinear]] &mdash; moves along an axis between two points; mainly useful for two-stop elevators
*{{ent|func_movelinear}} &mdash; 沿着两点之间的轴移动; 多用于两站升降机
*[[func_tracktrain]] &mdash; moves between several points (See [[Trains]]); the easiest entity for multi-stop elevators
*{{ent|func_tracktrain}} &mdash; 在多点之间移动 (See {{L|Trains}}); 制作多站升降机最简单的实体
*[[func_door]] &mdash; moves between two positions and can't stop mid-way; only useful for two-stop elevators
*{{ent|func_door}} &mdash; 在两点之间移动,并且不能半路停下; 仅能用于两站升降机
*[[func_elevator]] and [[info_elevator_floor]] &mdash; {{l4ds}} needed to establish necessary [[L4D Level Design/Nav Flow|navigation mesh flow]].
*{{ent|func_elevator}} / {{ent|info_elevator_floor}} &mdash; {{l4ds}} 必须需要 {{L|L4D Level Design/Nav Flow|navigation mesh flow}}.


==Notes==
==注释==
*Doors can be attached to an elevator by parenting them to the elevator.
*通过给它们建立一个对于升降机的子级关系,可以把门附在一个升降机上。
*Some logic entities may be required, especially for multi-stop elevators.
*一些逻辑实体也是必要的, 尤其是有多站升降机。


== See Also ==
==更多==
* [[:Category: Level Design]]
* {{LCategory|Level Design|分类:关卡设计}}


==External links==
==外部链接==
*[http://web.archive.org/web/20080424074044/http://www.halflifestorm.com/?page=tutorials&tutorial=8 Creating a Working Elevator Tutorial: Adding Sounds] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424074044/http://www.halflifestorm.com/?page=tutorials&tutorial=8 Creating a Working Elevator Tutorial: Adding Sounds] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424074039/http://www.halflifestorm.com/?page=tutorials&tutorial=7 Creating a Working Elevator Tutorial: Adding Doors] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424074039/http://www.halflifestorm.com/?page=tutorials&tutorial=7 Creating a Working Elevator Tutorial: Adding Doors] {{Archived|date=24 April, 2008}}
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*[http://web.archive.org/web/20080424135639/http://collective.valve-erc.com/index.php?doc=1047964377-43297800 +2 stop elevator] (VERC) {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424135639/http://collective.valve-erc.com/index.php?doc=1047964377-43297800 +2 stop elevator] (VERC) {{Archived|date=24 April, 2008}}


[[Category:Hubs]]
{{ACategory|Hubs}}

Latest revision as of 04:14, 22 August 2024

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并没有专门的升降机实体。 升降机一定是要多个实体共同组建的。

Note.png注意:在多人 起源(Source)(en) 游戏中, 对所有搭乘的人来讲客来讲任何垂直移动的平台都像是抽筋似的。 (这是由于 the network player physics 被设计用来节约资源。) 这使得升降机有点不尽人意。所以最好在一个死亡竞赛(Deathmatch)关卡中建造一个完整的升降机以前,先测试一下效果。 永远启用 Developer 1 再测试你的升降机/电梯.

文章

实体

注释

  • 通过给它们建立一个对于升降机的子级关系,可以把门附在一个升降机上。
  • 一些逻辑实体也是必要的, 尤其是有多站升降机。

更多

外部链接