VTF2TGA: Difference between revisions
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{{ | {{LanguageBar|VTF2TGA}} | ||
{{vtf2tga|4}} is a primitive [[Command line|command-line]] tool used to convert files from the [[Valve Texture Format|VTF]] format to the [[TGA]] format. The tool can also decompile uncompressed HDR VTFs into [[PFM]] files, despite the name. | |||
: {{ | :{{note|'''[[VTFEdit]]''' should be used as it's far more flexible and user-friendly, unless you need to work with HDR textures or need to do conversion in shell scripts, in which case {{no_vtf|3.1}} should be used.}} | ||
: {{ | :{{bug|hidetested=1|{{csgo|4|nt=1}} will crash if an invalid input is used.}} | ||
==Usage== | ==Usage== | ||
{{syntax|vtf2tga -i <input vtf> -o <output tga> [-mip]}} | {{syntax|vtf2tga -i <input vtf> [-o <output tga>] [-mip]}} | ||
== See also == | ===Options=== | ||
{{def|code=1|-i|type=input vtf}} The input VTF. Doesn't need the filename extension. | |||
{{def|code=1|-o|type=output tga}} Name of the output file. Doesn't need the filename extension; outputs .tga for standard textures and .pfm for HDR textures. | |||
{{def|code=1|-mip}} Optional, dumps all mipmaps from the input VTF. | |||
==See also== | |||
* [[VTFEdit]] - a more flexible third-party alternative to VTF2TGA that uses a GUI. | * [[VTFEdit]] - a more flexible third-party alternative to VTF2TGA that uses a GUI. | ||
* {{no_vtf|3.1}} - a superior third-party alternative to VTF2TGA that keeps the console interface. | |||
{{ | {{sdktools}} | ||
[[Category:Material System]] | [[Category:Material System]] |
Latest revision as of 17:42, 18 July 2025


VTF2TGA is a primitive command-line tool used to convert files from the VTF format to the TGA format. The tool can also decompile uncompressed HDR VTFs into PFM files, despite the name.
Bug:
CS:GO will crash if an invalid input is used.
Usage
Syntax: vtf2tga -i <input vtf> [-o <output tga>] [-mip]
Options
- -i <input vtf>
- The input VTF. Doesn't need the filename extension.
- -o <output tga>
- Name of the output file. Doesn't need the filename extension; outputs .tga for standard textures and .pfm for HDR textures.
- -mip
- Optional, dumps all mipmaps from the input VTF.
See also
- VTFEdit - a more flexible third-party alternative to VTF2TGA that uses a GUI.
- no_vtf - a superior third-party alternative to VTF2TGA that keeps the console interface.
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