SteamVR/Environments: Difference between revisions
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{{Svrtools|4.1}} lets you create and share different environments for {{svrh|1}}: photogrammetry scenes, game worlds, or anything else that can be represented by a [[3D Model|3D model]]. | |||
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| caption = <div style="width: 554px; border-radius: 6px; overflow: hidden; margin:1em auto 0"> [[File:Steamvr workshop banner.png|center|link=|SteamVR Workshop Tools]] </div> <p style="margin:10px 0 10px; font-size:14px"> '''[[#Launch|Download and Installation]] </p> | |||
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| {{td|radius=3px 3px 0 0|align=center|font-size=14px|bgcolor=#2a3341|colspan=2| [[#creator|<font color="#8BB9E0">'''Creator Resources'''</font>]] }} | |||
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| {{td|align=center|font-size=14px|bgcolor=#2a3341|width=30%| '''[[#Introduction|<font color="#8BB9E0">Introduction</font>]]''' }} | |||
{{td|align=center|font-size=14px|bgcolor=#2a3341|width=30%| '''[[#Environment Tutorial|<font color="#8BB9E0">Environment Tutorial</font>]]''' }} | |||
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{{tr | |||
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| {{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#Basics|<font color="#8BB9E0">Basics</font>]]''' }} | |||
{{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#Creating 3D Environments|<font color="#8BB9E0">Creating 3D Environments</font>]]''' }} | |||
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| {{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#Creating Photogrammetry Environments|<font color="#8BB9E0">Creating Photogrammetry Environments</font>]]''' }} | |||
{{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#Scripting|<font color="#8BB9E0">Scripting</font>]]''' }} | |||
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| {{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#Third Party Applications and Source 2|<font color="#8BB9E0">Third Party Applications and Source 2</font>]]''' }} | |||
{{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#References|<font color="#8BB9E0">References</font>]]''' }} | |||
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| {{td|radius=0 0 3px 3px|align=center|font-size=14px|bgcolor=#2a3341|colspan=2| '''[[#Additional Resources|<font color="#8BB9E0">Additional Resources</font>]]''' }} | |||
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== Launch == | |||
To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment. | To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment. | ||
== Creator Resources == | == <span id="creator">Creator Resources</span> == | ||
<span id="Introduction> | |||
* '''[[SteamVR/Environments/Introduction|Introduction]]''' - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders. | * '''[[SteamVR/Environments/Introduction|Introduction]]''' - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.</span> | ||
==== Environment Tutorial ==== | ==== Environment Tutorial ==== | ||
* '''[[SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|Part One: Hammer and Basic Lighting]]''' - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props. | |||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Environment Tutorial: Materials, Details and Props|Part Two: Materials, Details and Props]]''' - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map. | ||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Environment Tutorial: Creating a Physics Prop|Part Three: Creating a Physics Prop]]''' - Third part, detailing how to build an interactive physics prop including lots of different physics options and surface property sounds. | ||
==== Basics ==== | ==== Basics ==== | ||
* '''[[SteamVR/Environments/Getting Started|Get Started]]''' - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes. | |||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Converting Destinations|Bring your Destination to SteamVR]]''' - Learn how to move your Destination over to the SteamVR Workshop. | ||
* '''[[SteamVR/Environments/QuickPanels|Add SteamVR Quick Panels]]''' - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools. | * '''[[SteamVR/Environments/QuickPanels|Add SteamVR Quick Panels]]''' - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools. | ||
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==== Creating 3D Environments ==== | ==== Creating 3D Environments ==== | ||
* '''[[Source 2/Docs/Level Design/Basic Construction|Basic Construction]]''' - Learn the basics of constructing meshes in Hammer. | |||
* '''[[ | * '''[[Source_2_Model_Editor|Model Editor]]''' - Learn to create, view, and edit models with the Model Editor. | ||
* '''[[ | * '''[[Dota 2 Workshop Tools/Materials|Materials]]''' - Learn how to use the Material Editor to create and edit materials. | ||
* '''[[ | * '''[[Dota 2 Workshop Tools/Particles|Particles]]''' - Learn the basics of creating particles with the Particle Editor. | ||
* '''[[SteamVR/Environments/Importing Tutorial|Importing an Animated Model]]''' - Learn how to import a model with animations into SteamVR Workshop Tools. | * '''[[SteamVR/Environments/Importing Tutorial|Importing an Animated Model]]''' - Learn how to import a model with animations into SteamVR Workshop Tools. | ||
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* '''[[SteamVR/Environments/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments. | * '''[[SteamVR/Environments/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments. | ||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Adding Sound|Adding Sound]]''' - A guide on adding sounds to your environment. | ||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Adding Lighting|Adding Lighting]]''' - A guide on adding light to your environment. | ||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Adding a Welcome Panel|Adding a Welcome Panel]]''' - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects. | ||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Fog Tutorial|Adding Fog]]''' - Learn how to add fog to your environment using the new env_gradient_fog entity. | ||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Overlay Tutorial|Adding Overlays]]''' - Learn how to add overlays to your environment and models in SteamVR Home. | ||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Precomputed Visibility|Precomputed Visibility]]''' - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas. | ||
* '''[[SteamVR/Environments/lightcookies/|Light Cookies]]''' - An explanation of what light cookies are and how to apply them to your spotlights. | * '''[[SteamVR/Environments/lightcookies/|Light Cookies]]''' - An explanation of what light cookies are and how to apply them to your spotlights. | ||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Advanced Interaction|Advanced Interaction]]''' - A guide to creating advanced interactions via the point_value_remapper entity. | ||
==== Creating Photogrammetry Environments ==== | ==== Creating Photogrammetry Environments ==== | ||
* '''[[SteamVR/Environments/Photogrammetry|Create a Photogrammetry Environment]]''' - Step by step instructions for creating a photogrammetry environment. | * '''[[SteamVR/Environments/Photogrammetry|Create a Photogrammetry Environment]]''' - Step by step instructions for creating a photogrammetry environment. | ||
* '''[[SteamVR/Environments/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. | * '''[[SteamVR/Environments/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. | ||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Advanced Indoors Photogrammetry|Advanced Indoors Photogrammetry]]''' - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example. | ||
* '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture. | * '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture. | ||
* '''[[SteamVR/Environments/ | * '''[[SteamVR/Environments/Lighting Setup for Photogrammetry Scenes|Lighting Setup for Photogrammetry Scenes]]''' - Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections. | ||
* '''[[Destinations/Photogrammetry with Regard3D|Regard3D]] ''' - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website. | * '''[[Destinations/Photogrammetry with Regard3D|Regard3D]] ''' - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website. | ||
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==== Scripting ==== | ==== Scripting ==== | ||
* '''[[SteamVR/Environments/Scripting|Scripting]]''' | * '''[[SteamVR/Environments/Scripting|Scripting]]''' | ||
* '''[[SteamVR/Environments/Scripting/API|Script API]]''' | * '''[[SteamVR/Environments/Scripting/API|Script API]]''' | ||
* '''[[SteamVR/Environments/Scripting/ | * '''[[SteamVR/Environments/Scripting/Flashlight Tool Tutorial|Creating a Flashlight Tool]]''' - A guide to creating tool items using vscript (like the drone, air brush and Ballooninator). | ||
* '''[[SteamVR/Environments/Scripting/ | * '''[[SteamVR/Environments/Scripting/Custom Tool Creation|Custom Tool Creation]]''' - Useful techniques when creating custom tool items. | ||
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==== | ==== References ==== | ||
* '''[[SteamVR/Environments/Entity Guide|Entity Guide]]''' - Usage of entities in SteamVR Home compared to legacy games. | |||
* '''[[SteamVR/Environments/Entity Guide|Entity Guide]]''' - Usage of entities in SteamVR Home compared to legacy games | |||
* '''Shaders''' - The parameters available for a material are determined by its shader. | * '''Shaders''' - The parameters available for a material are determined by its shader. | ||
:*'''[[ | :*'''[[Sky (Source 2 Shader)|Sky]]''' - An HDR panorama used for 2D skyboxes. | ||
:*'''[[ | :*'''[[VR Simple (Source 2 Shader)|VR Simple]]''' - A simple diffuse-only shader with no normal maps or specular lighting. | ||
:*'''[[ | :*'''[[VR Standard (Source 2 Shader)|VR Standard]]''' - The main shader used by most materials. A PBR shader with many features. | ||
:*'''[[ | :*'''[[VR Unlit (Source 2 Shader)|VR Unlit]]''' - An unlit shader mainly useful for photogrammetry. | ||
:*'''[[ | :*'''[[VR Wireframe Hologram (Source 2 Shader)|VR Wireframe Hologram]]''' - Hologram Wireframe Shader backported from [[Half-Life: Alyx]]. | ||
==== Additional Resources ==== | ==== Additional Resources ==== | ||
* '''[[Dota 2 Workshop Tools/Asset Browser|Asset Browser]]''' - Overview of the Asset Browser - the hub of SteamVR Workshop Tools. | |||
* '''[[ | * '''[[Dota 2 Workshop Tools/Level Design/Hammer Overview|Using Hammer]]''' - Overview of Hammer - SteamVR Workshop Tools's level editor. | ||
* '''[[ | * '''[[Dota 2 Workshop Tools/Panorama|Panorama]]''' - An overview of using Panorama to create UI. | ||
* '''[[SteamVR/Environments/Panorama Javascript API|Panorama Javascript API]]''' - Client-side Javascript API classes and functions available in SteamVR Home. | |||
* '''[[SteamVR/Environments/ | |||
* '''[[Cloth Simulation]]''' - Information on the Source 2 cloth simulation system. | * '''[[Cloth Simulation]]''' - Information on the Source 2 cloth simulation system. | ||
* '''[http://steamcommunity.com/app/453170/guides/ Destinations Guides on Steam]''' - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home). | * '''[http://steamcommunity.com/app/453170/guides/ Destinations Guides on Steam]''' - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home). | ||
{{SDKDocIndexList}} | |||
{{sdk-navbox}} | |||
[[Category:Workshop Tools]] | |||
[[Category:Source 2]] | |||
[[Category:SteamVR]] | [[Category:SteamVR]] | ||
[[Category:SteamVR Home]] | [[Category:SteamVR Home]] | ||
[[Category:Entry | [[Category:Entry pages]] | ||
__NOTOC__ |
Latest revision as of 01:01, 31 May 2025
SteamVR Workshop Tools lets you create and share different environments for SteamVR Home: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.
Launch
To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.
Creator Resources
- Introduction - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.
Environment Tutorial
- Part One: Hammer and Basic Lighting - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
- Part Two: Materials, Details and Props - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.
- Part Three: Creating a Physics Prop - Third part, detailing how to build an interactive physics prop including lots of different physics options and surface property sounds.
Basics
- Get Started - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
- Bring your Destination to SteamVR - Learn how to move your Destination over to the SteamVR Workshop.
- Add SteamVR Quick Panels - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.
- Asset Packs - Creating and using asset packs.
- SteamVR Home Environment Checklist - Quick checklist to make sure your environment is ready to upload to the workshop.
Creating 3D Environments
- Basic Construction - Learn the basics of constructing meshes in Hammer.
- Model Editor - Learn to create, view, and edit models with the Model Editor.
- Materials - Learn how to use the Material Editor to create and edit materials.
- Particles - Learn the basics of creating particles with the Particle Editor.
- Importing an Animated Model - Learn how to import a model with animations into SteamVR Workshop Tools.
- Triggers, Animation, and Sound - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.
- Adding Sound - A guide on adding sounds to your environment.
- Adding Lighting - A guide on adding light to your environment.
- Adding a Welcome Panel - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.
- Adding Fog - Learn how to add fog to your environment using the new env_gradient_fog entity.
- Adding Overlays - Learn how to add overlays to your environment and models in SteamVR Home.
- Precomputed Visibility - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas.
- Light Cookies - An explanation of what light cookies are and how to apply them to your spotlights.
- Advanced Interaction - A guide to creating advanced interactions via the point_value_remapper entity.
Creating Photogrammetry Environments
- Create a Photogrammetry Environment - Step by step instructions for creating a photogrammetry environment.
- Advanced Outdoors Photogrammetry - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
- Advanced Indoors Photogrammetry - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
- Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
- Lighting Setup for Photogrammetry Scenes - Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections.
- Regard3D - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.
Scripting
- Creating a Flashlight Tool - A guide to creating tool items using vscript (like the drone, air brush and Ballooninator).
- Custom Tool Creation - Useful techniques when creating custom tool items.
Third Party Applications and Source 2
- Blender to Source 2 - Step by step instructions for exporting a mesh to Source 2.
References
- Entity Guide - Usage of entities in SteamVR Home compared to legacy games.
- Shaders - The parameters available for a material are determined by its shader.
- Sky - An HDR panorama used for 2D skyboxes.
- VR Simple - A simple diffuse-only shader with no normal maps or specular lighting.
- VR Standard - The main shader used by most materials. A PBR shader with many features.
- VR Unlit - An unlit shader mainly useful for photogrammetry.
- VR Wireframe Hologram - Hologram Wireframe Shader backported from Half-Life: Alyx.
Additional Resources
- Asset Browser - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
- Using Hammer - Overview of Hammer - SteamVR Workshop Tools's level editor.
- Panorama - An overview of using Panorama to create UI.
- Panorama Javascript API - Client-side Javascript API classes and functions available in SteamVR Home.
- Cloth Simulation - Information on the Source 2 cloth simulation system.
- Destinations Guides on Steam - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).
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