This page is a index to the software documentation. Click here for more information.
This article relates to SteamVR. Click here for more information.

SteamVR/Environments: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
(34 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{otherlang2
{{SteamVR topicon}}
|title = SteamVR Workshop Tools
{{DIP topicon}}
|zh-cn= SteamVR/Environments:zh-cn
 
{{LanguageBar}}
 
{{Background
| file = SteamVR Home - Screenshot 1.jpg
| gradient-height = 600px
| opacity = 15%
}}
 
{{Svrtools|4.1}} lets you create and share different environments for {{svrh|1}}: photogrammetry scenes, game worlds, or anything else that can be represented by a [[3D Model|3D model]].
 
{{Table
| align = center
| style = border-color:#5981a5;
| width = 750px
| caption = <div style="width: 554px; border-radius: 6px; overflow: hidden; margin:1em auto 0"> [[File:Steamvr workshop banner.png|center|link=|SteamVR Workshop Tools]] </div> <p style="margin:10px 0 10px; font-size:14px"> '''[[#Launch|Download and Installation]] </p>
| {{tr
| bgcolor = #364358
| {{td|radius=3px 3px 0 0|align=center|font-size=14px|bgcolor=#2a3341|colspan=2| [[#creator|<font color="#8BB9E0">'''Creator Resources'''</font>]] }}
}}
{{tr
| bgcolor = #364358
| {{td|align=center|font-size=14px|bgcolor=#2a3341|width=30%| '''[[#Introduction|<font color="#8BB9E0">Introduction</font>]]''' }}
  {{td|align=center|font-size=14px|bgcolor=#2a3341|width=30%| '''[[#Environment Tutorial|<font color="#8BB9E0">Environment Tutorial</font>]]''' }}
}}
{{tr
| bgcolor = #364358
| {{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#Basics|<font color="#8BB9E0">Basics</font>]]''' }}
  {{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#Creating 3D Environments|<font color="#8BB9E0">Creating 3D Environments</font>]]''' }}
}}
{{tr
| bgcolor = #364358
| {{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#Creating Photogrammetry Environments|<font color="#8BB9E0">Creating Photogrammetry Environments</font>]]''' }}
  {{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#Scripting|<font color="#8BB9E0">Scripting</font>]]''' }}
}}
{{tr
| bgcolor = #364358
| {{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#Third Party Applications and Source 2|<font color="#8BB9E0">Third Party Applications and Source 2</font>]]''' }}
  {{td|align=center|font-size=14px|bgcolor=#2a3341| '''[[#References|<font color="#8BB9E0">References</font>]]''' }}
}}
{{tr
| bgcolor = #364358
| {{td|radius=0 0 3px 3px|align=center|font-size=14px|bgcolor=#2a3341|colspan=2| '''[[#Additional Resources|<font color="#8BB9E0">Additional Resources</font>]]''' }}
}}
}}
}}
[[File:Steamvr workshop banner.png|SteamVR Workshop Tools]]


{{VRHome}} SteamVR Workshop Tools lets you create and share different environments for [[SteamVR Home]]: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.
== Launch ==


To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.
To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.


== Creator Resources ==
== <span id="creator">Creator Resources</span> ==
 
<span id="Introduction>
* '''[[SteamVR/Environments/Introduction|Introduction]]''' - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.
* '''[[SteamVR/Environments/Introduction|Introduction]]''' - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.</span>




==== Environment Tutorial ====
==== Environment Tutorial ====
* '''[[SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|Part One: Hammer and Basic Lighting]]''' - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.


* '''[[SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting|Part One: Hammer and Basic Lighting]]''' - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
* '''[[SteamVR/Environments/Environment Tutorial: Materials, Details and Props|Part Two: Materials, Details and Props]]''' - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.
 
* '''[[SteamVR/Environments/Environment_Tutorial:_Materials,_Details_and_Props|Part Two: Materials, Details and Props]]''' - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.


* '''[[SteamVR/Environments/Environment_Tutorial:_Creating_a_Physics_Prop|Part Three: Creating a Physics Prop]]''' - Third part, detailing how to build an interactive physics prop including lots of different physics options and surface property sounds.
* '''[[SteamVR/Environments/Environment Tutorial: Creating a Physics Prop|Part Three: Creating a Physics Prop]]''' - Third part, detailing how to build an interactive physics prop including lots of different physics options and surface property sounds.




==== Basics ====
==== Basics ====
* '''[[SteamVR/Environments/Getting Started|Get Started]]''' - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.


* '''[[SteamVR/Environments/Getting_Started|Get Started]]''' - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
* '''[[SteamVR/Environments/Converting Destinations|Bring your Destination to SteamVR]]''' - Learn how to move your Destination over to the SteamVR Workshop.
 
* '''[[SteamVR/Environments/Converting_Destinations|Bring your Destination to SteamVR]]''' - Learn how to move your Destination over to the SteamVR Workshop.


* '''[[SteamVR/Environments/QuickPanels|Add SteamVR Quick Panels]]''' - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.
* '''[[SteamVR/Environments/QuickPanels|Add SteamVR Quick Panels]]''' - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.
Line 36: Line 76:




==== Creating 3D Environments ====  
==== Creating 3D Environments ====
* '''[[Source 2/Docs/Level Design/Basic Construction|Basic Construction]]''' - Learn the basics of constructing meshes in Hammer.


* '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction|Basic Construction]]''' - Learn the basics of constructing meshes in Hammer.
* '''[[Source_2_Model_Editor|Model Editor]]''' - Learn to create, view, and edit models with the Model Editor.


* '''[[Dota_2_Workshop_Tools/Model_Editor|Model Editor]]''' - Learn to create, view, and edit models with the Model Editor.
* '''[[Dota 2 Workshop Tools/Materials|Materials]]''' - Learn how to use the Material Editor to create and edit materials.


* '''[[Dota_2_Workshop_Tools/Materials|Materials]]''' - Learn how to use the Material Editor to create and edit materials.
* '''[[Dota 2 Workshop Tools/Particles|Particles]]''' - Learn the basics of creating particles with the Particle Editor.
 
* '''[[Dota_2_Workshop_Tools/Particles|Particles]]''' - Learn the basics of creating particles with the Particle Editor.


* '''[[SteamVR/Environments/Importing Tutorial|Importing an Animated Model]]''' - Learn how to import a model with animations into SteamVR Workshop Tools.
* '''[[SteamVR/Environments/Importing Tutorial|Importing an Animated Model]]''' - Learn how to import a model with animations into SteamVR Workshop Tools.
Line 50: Line 89:
* '''[[SteamVR/Environments/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.
* '''[[SteamVR/Environments/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.


* '''[[SteamVR/Environments/Adding_Sound|Adding Sound]]''' - A guide on adding sounds to your environment.
* '''[[SteamVR/Environments/Adding Sound|Adding Sound]]''' - A guide on adding sounds to your environment.


* '''[[SteamVR/Environments/Adding_Lighting|Adding Lighting]]''' - A guide on adding light to your environment.
* '''[[SteamVR/Environments/Adding Lighting|Adding Lighting]]''' - A guide on adding light to your environment.


* '''[[SteamVR/Environments/Adding_a_Welcome_Panel|Adding a Welcome Panel]]''' - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.
* '''[[SteamVR/Environments/Adding a Welcome Panel|Adding a Welcome Panel]]''' - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.


* '''[[SteamVR/Environments/Fog_Tutorial|Adding Fog]]''' - Learn how to add fog to your environment using the new env_gradient_fog entity.
* '''[[SteamVR/Environments/Fog Tutorial|Adding Fog]]''' - Learn how to add fog to your environment using the new env_gradient_fog entity.


* '''[[SteamVR/Environments/Overlay_Tutorial|Adding Overlays]]''' - Learn how to add overlays to your environment and models in SteamVR Home.
* '''[[SteamVR/Environments/Overlay Tutorial|Adding Overlays]]''' - Learn how to add overlays to your environment and models in SteamVR Home.


* '''[[SteamVR/Environments/Precomputed_Visibility|Precomputed Visibility]]''' - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas.
* '''[[SteamVR/Environments/Precomputed Visibility|Precomputed Visibility]]''' - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas.


* '''[[SteamVR/Environments/lightcookies/|Light Cookies]]''' - An explanation of what light cookies are and how to apply them to your spotlights.
* '''[[SteamVR/Environments/lightcookies/|Light Cookies]]''' - An explanation of what light cookies are and how to apply them to your spotlights.


* '''[[SteamVR/Environments/Advanced_Interaction|Advanced Interaction]]'''  - A guide to creating advanced interactions via the point_value_remapper entity.
* '''[[SteamVR/Environments/Advanced Interaction|Advanced Interaction]]'''  - A guide to creating advanced interactions via the point_value_remapper entity.
 


==== Creating Photogrammetry Environments ====
==== Creating Photogrammetry Environments ====
* '''[[SteamVR/Environments/Photogrammetry|Create a Photogrammetry Environment]]''' - Step by step instructions for creating a photogrammetry environment.
* '''[[SteamVR/Environments/Photogrammetry|Create a Photogrammetry Environment]]''' - Step by step instructions for creating a photogrammetry environment.


* '''[[SteamVR/Environments/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
* '''[[SteamVR/Environments/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.


* '''[[SteamVR/Environments/Advanced_Indoors_Photogrammetry|Advanced Indoors Photogrammetry]]''' - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
* '''[[SteamVR/Environments/Advanced Indoors Photogrammetry|Advanced Indoors Photogrammetry]]''' - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.


* '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture.
* '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture.


* '''[[SteamVR/Environments/Lighting_Setup_for_Photogrammetry_Scenes|Lighting Setup for Photogrammetry Scenes]]''' - Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections.
* '''[[SteamVR/Environments/Lighting Setup for Photogrammetry Scenes|Lighting Setup for Photogrammetry Scenes]]''' - Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections.


* '''[[Destinations/Photogrammetry with Regard3D|Regard3D]] ''' - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.
* '''[[Destinations/Photogrammetry with Regard3D|Regard3D]] ''' - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.
Line 83: Line 120:


==== Scripting ====
==== Scripting ====
* '''[[SteamVR/Environments/Scripting|Scripting]]'''
* '''[[SteamVR/Environments/Scripting|Scripting]]'''


* '''[[SteamVR/Environments/Scripting/API|Script API]]'''
* '''[[SteamVR/Environments/Scripting/API|Script API]]'''


* '''[[SteamVR/Environments/Scripting/Flashlight_Tool_Tutorial|Creating a Flashlight Tool]]''' - A guide to creating tool items using vscript (like the drone, air brush and Ballooninator).
* '''[[SteamVR/Environments/Scripting/Flashlight Tool Tutorial|Creating a Flashlight Tool]]''' - A guide to creating tool items using vscript (like the drone, air brush and Ballooninator).


* '''[[SteamVR/Environments/Scripting/Custom_Tool_Creation|Custom Tool Creation]]''' - Useful techniques when creating custom tool items.
* '''[[SteamVR/Environments/Scripting/Custom Tool Creation|Custom Tool Creation]]''' - Useful techniques when creating custom tool items.




Line 98: Line 134:




==== Reference ====
==== References ====
 
* '''[[SteamVR/Environments/Entity Guide|Entity Guide]]''' - Usage of entities in SteamVR Home compared to legacy games.
* '''[[SteamVR/Environments/Entity Guide|Entity Guide]]''' - Usage of entities in SteamVR Home compared to legacy games


* '''Shaders''' - The parameters available for a material are determined by its shader.
* '''Shaders''' - The parameters available for a material are determined by its shader.
:*'''[[Sky_(Source_2_Shader)|Sky]]''' - An HDR panorama used for 2D skyboxes.
:*'''[[Sky (Source 2 Shader)|Sky]]''' - An HDR panorama used for 2D skyboxes.
:*'''[[VR_Simple_(Source_2_Shader)|VR Simple]]''' - A simple diffuse-only shader with no normal maps or specular lighting.
:*'''[[VR Simple (Source 2 Shader)|VR Simple]]''' - A simple diffuse-only shader with no normal maps or specular lighting.
:*'''[[VR_Standard_(Source_2_Shader)|VR Standard]]''' - The main shader used by most materials. A PBR shader with many features.
:*'''[[VR Standard (Source 2 Shader)|VR Standard]]''' - The main shader used by most materials. A PBR shader with many features.
:*'''[[VR_Unlit_(Source_2_Shader)|VR Unlit ]]''' - An unlit shader mainly useful for photogrammetry.
:*'''[[VR Unlit (Source 2 Shader)|VR Unlit]]''' - An unlit shader mainly useful for photogrammetry.
:*'''[[VR_Wireframe_Hologram_(Source_2_Shader)|VR Wireframe Hologram]]''' - Hologram Wireframe Shader backported from [[Half-Life: Alyx]].
:*'''[[VR Wireframe Hologram (Source 2 Shader)|VR Wireframe Hologram]]''' - Hologram Wireframe Shader backported from [[Half-Life: Alyx]].


==== Additional Resources ====
==== Additional Resources ====
* '''[[Dota 2 Workshop Tools/Asset Browser|Asset Browser]]''' - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.


* '''[[Dota_2_Workshop_Tools/Asset_Browser|Asset Browser]]''' - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
* '''[[Dota 2 Workshop Tools/Level Design/Hammer Overview|Using Hammer]]''' - Overview of Hammer - SteamVR Workshop Tools's level editor.


* '''[[Dota_2_Workshop_Tools/Level_Design/Hammer_Overview|Using Hammer]]''' - Overview of Hammer - SteamVR Workshop Tools's level editor.
* '''[[Dota 2 Workshop Tools/Panorama|Panorama]]''' - An overview of using Panorama to create UI.


* '''[[Dota_2_Workshop_Tools/Panorama|Panorama]]''' - An overview of using Panorama to create UI.
* '''[[SteamVR/Environments/Panorama Javascript API|Panorama Javascript API]]''' - Client-side Javascript API classes and functions available in SteamVR Home.
 
* '''[[SteamVR/Environments/Panorama_Javascript_API|Panorama Javascript API]]''' - Client-side Javascript API classes and functions available in SteamVR Home.
* '''[[Cloth Simulation]]''' - Information on the Source 2 cloth simulation system.
* '''[[Cloth Simulation]]''' - Information on the Source 2 cloth simulation system.
* '''[http://steamcommunity.com/app/453170/guides/ Destinations Guides on Steam]''' - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).
* '''[http://steamcommunity.com/app/453170/guides/ Destinations Guides on Steam]''' - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).
{{SDKDocIndexList}}
{{sdk-navbox}}


[[Category:Workshop Tools]]
[[Category:Source 2]]
[[Category:SteamVR]]
[[Category:SteamVR]]
[[Category:SteamVR Home]]
[[Category:SteamVR Home]]
[[Category:Entry Pages]]
[[Category:Entry pages]]
__NOTOC__

Latest revision as of 01:01, 31 May 2025

English (en)Hrvatski (hr)Русский (ru)中文 (zh)Translate (Translate)
SteamVR Home - Screenshot 1.jpg

SteamVR Workshop Tools SteamVR Workshop Tools lets you create and share different environments for SteamVR Home: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.

Launch

To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.

Creator Resources

  • Introduction - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.


Environment Tutorial

  • Part One: Hammer and Basic Lighting - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
  • Part Two: Materials, Details and Props - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.


Basics

  • Get Started - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
  • Add SteamVR Quick Panels - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.


Creating 3D Environments

  • Model Editor - Learn to create, view, and edit models with the Model Editor.
  • Materials - Learn how to use the Material Editor to create and edit materials.
  • Particles - Learn the basics of creating particles with the Particle Editor.
  • Triggers, Animation, and Sound - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.
  • Adding Sound - A guide on adding sounds to your environment.
  • Adding a Welcome Panel - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.
  • Adding Fog - Learn how to add fog to your environment using the new env_gradient_fog entity.
  • Adding Overlays - Learn how to add overlays to your environment and models in SteamVR Home.
  • Precomputed Visibility - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas.
  • Light Cookies - An explanation of what light cookies are and how to apply them to your spotlights.
  • Advanced Interaction - A guide to creating advanced interactions via the point_value_remapper entity.

Creating Photogrammetry Environments

  • Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
  • Regard3D - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.


Scripting


Third Party Applications and Source 2


References

  • Entity Guide - Usage of entities in SteamVR Home compared to legacy games.
  • Shaders - The parameters available for a material are determined by its shader.
  • Sky - An HDR panorama used for 2D skyboxes.
  • VR Simple - A simple diffuse-only shader with no normal maps or specular lighting.
  • VR Standard - The main shader used by most materials. A PBR shader with many features.
  • VR Unlit - An unlit shader mainly useful for photogrammetry.
  • VR Wireframe Hologram - Hologram Wireframe Shader backported from Half-Life: Alyx.

Additional Resources

  • Asset Browser - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
  • Using Hammer - Overview of Hammer - SteamVR Workshop Tools's level editor.
  • Panorama - An overview of using Panorama to create UI.