BSP2MAP: Difference between revisions
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{{instead|Half-Life Unified SDK Map Decompiler}} | |||
{{b2m|4}} is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files into [[.map]] files, which can then be loaded into level editor. | |||
[ | == Limitations == | ||
* Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons. | |||
* BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the [[Face-to-Brush]] method it decompiles maps. | |||
== Media == | |||
<gallery mode=nolines widths=384px heights=256px> | |||
Crossfire bsp2map.PNG|BSP2MAP attempt to decompile HL crossfire | |||
</gallery> | |||
== See also == | |||
* [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]] | |||
* [[Decompiling Maps#GoldSrc|Decompiling Maps]] | |||
== External links == | |||
* [https://www.moddb.com/downloads/bsp2map1 BSP2MAP] | |||
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] (Comparison) | |||
{{gldsrc sdktools}} | |||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category: | [[Category:Third Party GoldSrc Tools]] | ||
[[Category: | [[Category:Non-Steam Applications]] | ||
[[Category:GoldSrc Level Design]] |
Latest revision as of 12:49, 4 January 2024

BSP2MAP is outdated. Consider using a newer alternative.
BspTwoMap is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.
Limitations
- Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
- BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.
Media
See also
External links
- BSP2MAP
- BSPTwoMap vs. WinBSPC (Comparison)
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