Category:Zh/Modeling: Difference between revisions

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{{otherlang2
{{LanguageBar|title = 分类:模型}}
| it = :Category:Modeling:it
__NOTOC__
| ru = :Category:Modeling:ru
| fr = :Category:Modeling:fr
| es = :Category:Modeling:es
| en = :Category:Modeling
}} __NOTOC__ {{DISPLAYTITLE:分类:模型}}


{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category header|background-color=#E0E0E0|border-color=lightgray}}
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== 入门指南 ==
== 入门指南 ==


* '''[[Model Creation Overview|模型创建概述]]'''
* '''{{L|Model Creation Overview|模型创建概述}}'''
* '''[[Exporting a model|导出模型]]'''
* '''{{L|Exporting a model|导出模型}}'''
* '''[[Compiling a model:zh-cn|编译模型]]'''
* '''{{L|Compiling a model|编译模型}}'''
** '''[[Studiomdl|模型工作室]]'''
** '''{{L|Studiomdl|模型工作室}}'''
* '''[[ItemTest|项目测试]]'''
* '''{{L|ItemTest|项目测试}}'''
* [[:Category:QC Commands|分类:编译 QC]]
* {{LCategory|QC Commands|分类:编译 QC}}


== 关键点特性 ==
== 骨骼特性 ==


* [[$sequence|骨骼动画]] (用于 [[$ikchain|反转动作]])
* {{L|$sequence|骨骼动画}} (用于 {{L|$ikchain|反转动作}})
* [[$model|面部表情]] (用于 [[eyes|眼睛]])
* {{L|Flex animation|面部表情}} (用于 {{L|eyes|眼睛}})
* [[$lod|关卡细节]]
* {{L|Vertex animation|点动画}}
* {{L|$lod|关卡细节}}
* 物理效果:
* 物理效果:
** [[$collisionmodel|碰撞网格]]
** {{L|$collisionmodel|碰撞网格}}
** [[prop_data|嵌入物理数据]]
** {{L|prop_data|嵌入物理数据}}
** [[$jigglebone|物理骨骼]]
** {{L|$jigglebone|物理骨骼}}
* [[$hbox|击中部位]]
* {{L|$hbox|击中部位}}


== 教程 ==
== 教程 ==
*[[Materials for models|模型材质]]
*{{L|Materials_for_models|模型材质}}
*[[Skeletons and Rigging|骨骼和连接]]
*{{L|Skeletons and Rigging|骨骼和连接}}
*[[Physics and Ragdolls|物理和布娃娃]]
*{{L|Physics and Ragdolls|物理和布娃娃}}
*[[Character Creation Overview:zh-cn|角色创建概述]]
*{{L|Character Creation Overview|角色创建概述}}
**[[Character Setup Overview|角色设置概述]]
**{{L|Character Setup Overview|角色设置概述}}
**[[Character Textures and Materials|角色纹理和材质]]
**{{L|Character Textures and Materials|角色纹理和材质}}
**[[Character Facial Animation Shapekey Set|角色面部表情和外形设置]]
**{{L|Character Facial Animation Shapekey Set|角色面部表情和外形设置}}
**[[Eye Position Setup|设置眼睛位置]]
**{{L|Eye Position Setup|设置眼睛位置}}
**[[Locking Npc Animations|锁定 NPC 动画]]
**{{L|Locking Npc Animations|锁定 NPC 动画}}
*[[View Models|浏览模型]]
*{{L|View Models|浏览模型}}
*[[Level of detail|细节等级]]
*{{L|Level of detail|细节等级}}
*[[Vehicles (modeling)|交通工具(模型)]]
*{{L|Vehicles (modeling)|交通工具(模型)}}
*[[Porting Goldsource content to Source|移植 Goldsource 内容到 Source]]
*{{L|Porting Goldsource content to Source|移植 Goldsource 内容到 Source}}
*[[Skeleton motion mapping|绘制骨骼动作]]
*{{L|Skeleton motion mapping|绘制骨骼动作}}


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
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*免费软件:
*免费软件:
** [[Blender]]
** {{L|Blender}}
** [[XSI|Softimage XSI]]
** {{L|XSI|Softimage XSI}}
** [[GMax]]
** {{L|GMax}}
** [[kHED]]
** {{L|kHED}}
*共享软件:
*共享软件:
** [[Maya]] (Valve推荐)
** {{L|Maya}}
** [[3DS Max]]
** {{L|3DS Max}}
** [[Modo]]
** {{L|Modo}}
** [[Lightwave]]
** {{L|Lightwave}}
** [[Cinema 4D]]
** {{L|Cinema 4D}}
** [[Fragmotion]]
** {{L|Fragmotion}}
** [[MilkShape 3D]]
** {{L|MilkShape 3D}}
{{category cell|background-color=white|border-color=white}}
{{category cell|background-color=white|border-color=white}}


==解决问题==
==解决问题==


* [[Troubleshooting Modeling|解决模型问题]]
* {{L|Troubleshooting Modeling|解决模型问题}}
* [[Compiling a model#Common errors|一般编译错误]]
* [[Compiling a model#Common errors|一般编译错误]]


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== 工具 ==
== 工具 ==


*[[Half-Life Model Viewer|半条命模型浏览器]]
*{{L|Half-Life Model Viewer|半条命模型浏览器}}
*[[qc_eyes]]
*{{L|qc_eyes}}
*[[Crowbar]]
*{{L|Crowbar}}
*[[GUIStudioMDL]]
*{{L|GUIStudioMDL}}
*[[Studiocompiler|Studio 编译器]]
*{{L|Studiocompiler|Studio 编译器}}
*[[Mdldecompiler|Mdl 编译器]]
*{{L|Mdldecompiler|Mdl 编译器}}
*[[DuctTape]]
*{{L|DuctTape}}
*[[Propper]]
*{{L|Propper}}
*[[Wall Worm Model Tools]]
*{{L|Wall Worm Model Tools}}


{{category end}}
{{category end}}


[[Category:Modding:zh-cn|MOD制作]]
[[Category:Modding:zh-cn|MOD制作]]

Latest revision as of 15:44, 12 July 2024