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| TheRaZZeRApp (talk | contribs) m (Fixed dl link) | Thunder4ik (talk | contribs)  m (clean up, replaced: See Also → See also, {{GoldSrc → {{gldsrc) | ||
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| {{instead|Half-Life Unified SDK Map Decompiler}} | |||
| Unfortunately, Goldsource maps do not store  | {{b2m|4}} is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[.bsp]] files into [[.map]] files, which can then be loaded into level editor. | ||
| == Limitations == | |||
| * Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons. | |||
| * BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the [[Face-to-Brush]] method it decompiles maps. | |||
| == Media == | |||
| <gallery mode=nolines widths=384px heights=256px> | |||
| Crossfire bsp2map.PNG|BSP2MAP attempt to decompile HL crossfire | |||
| </gallery> | |||
| == See also == | |||
| * [[Comparison of BSP decompilers (GoldSrc)|Comparison of BSP decompilers]] | |||
| * [[Decompiling Maps#GoldSrc|Decompiling Maps]] | |||
| == External links == | == External links == | ||
| * [ | * [https://www.moddb.com/downloads/bsp2map1 BSP2MAP]   | ||
| * [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] (Comparison)  | |||
| * [ | |||
| {{gldsrc sdktools}} | |||
| [[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
| [[Category: | [[Category:Third Party GoldSrc Tools]] | ||
| [[Category:Non-Steam Applications]] | |||
| [[Category:GoldSrc Level Design]] | |||
Latest revision as of 12:49, 4 January 2024

 BSP2MAP is outdated. Consider using a newer alternative.
 BspTwoMap is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.
 BspTwoMap is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the .bsp files into .map files, which can then be loaded into level editor.
Limitations
- Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons.
- BSP2MAP hollows out all brush-based entities with a thickness of one unit due to the Face-to-Brush method it decompiles maps.
Media
See also
External links
- BSP2MAP
- BSPTwoMap vs. WinBSPC (Comparison)
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