Half-Life 2 Foliage: Difference between revisions
Jump to navigation
Jump to search
Sgt. Redneck (talk | contribs) m (→Models) |
Le Glaconus (talk | contribs) (formatting + additional info) |
||
(21 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{languageBar}} | ||
{{Abstract Mapping}} | |||
<br> | |||
=== | A list of foliage and vegetation related assets | ||
== Trees == | |||
:* | === World models === | ||
:* | :*{{path|icon=file|props_foliage/tree_poplar_01|mdl}} | ||
:* | :*{{path|icon=file|props_foliage/oak_tree01|mdl}} | ||
:*{{path|icon=file|props_foliage/tree_cliff_01a|mdl}} | |||
:* | :*{{path|icon=file|props_foliage/tree_cliff_02a|mdl}} | ||
:* | :*{{path|icon=file|props_foliage/tree_deciduous_01a-lod|mdl}} | ||
:* | :*{{path|icon=file|props_foliage/tree_deciduous_01a|mdl}} | ||
:* | :*{{path|icon=file|props_foliage/tree_deciduous_02a|mdl}} | ||
:* | :*{{path|icon=file|props_foliage/tree_deciduous_03a|mdl}} | ||
:* | :*{{path|icon=file|props_foliage/tree_deciduous_03b|mdl}} | ||
:* | :*{{path|icon=file|props_foliage/tree_deciduous_card_01|mdl}} | ||
=== Skybox models === | |||
:* | :*{{path|icon=file|props_foliage/tree_deciduous_card_01_skybox|mdl}} | ||
== | == Bushes == | ||
=== World models === | |||
=== | :*{{path|icon=file|props_foliage/bramble001a|mdl}} | ||
{{ | :*{{path|icon=file|props_foliage/shrub_01a|mdl}} | ||
{{ | |||
= | |||
== | == Grass == | ||
* | === Displacements === | ||
* | :*{{path|icon=image|nature/blenddirtdirt001a}} | ||
* | :*{{path|icon=image|nature/blenddirtgrass001b}} | ||
* | :*{{path|icon=image|nature/blenddirtgrass005a}} | ||
* [[ | :*{{path|icon=image|nature/blenddirtgrass006a}} | ||
[[ | :*{{path|icon=image|nature/blenddirtgrass008a}} | ||
:*{{path|icon=image|nature/blenddirtgravel001a}} | |||
:*{{path|icon=image|nature/blenddirtgravel001b}} | |||
:*{{path|icon=image|nature/blendmuddirt001a}} | |||
:*{{path|icon=image|nature/blendrockgrass004a}} | |||
:*{{path|icon=image|nature/blendsandgrass008a}} | |||
:*{{path|icon=image|nature/blendsandrock004c}} | |||
:*{{path|icon=image|nature/blendsandsand008a}} | |||
:*{{path|icon=image|nature/canal_reeds}} | |||
:*{{path|icon=image|nature/dirtfloor001a}} | |||
:*{{path|icon=image|nature/red_grass}} | |||
:*{{path|icon=image|nature/red_grass_thin}} | |||
:*{{path|icon=image|nature/rocks_red_grass}} | |||
:*{{path|icon=image|nature/short_red_grass}} | |||
{{todo|This list might be incomplete.}} | |||
=== World models === | |||
:*{{path|icon=file|props_foliage/cattails|mdl}} | |||
== Other foliage == | |||
=== Domestic === | |||
==== World models ==== | |||
:*{{path|icon=file|props_foliage/cactus|mdl}} | |||
=== Outdoor === | |||
==== World models ==== | |||
:*{{path|icon=file|props_foliage/ivy_01|mdl}} (contains 1 skin) | |||
== See also == | |||
* [[Creating Grass]] | |||
* [[Half-Life 2 Level Creation]] |
Latest revision as of 08:03, 29 May 2025
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
---|
Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
A list of foliage and vegetation related assets
Trees
World models
props_foliage/tree_poplar_01.mdl
props_foliage/oak_tree01.mdl
props_foliage/tree_cliff_01a.mdl
props_foliage/tree_cliff_02a.mdl
props_foliage/tree_deciduous_01a-lod.mdl
props_foliage/tree_deciduous_01a.mdl
props_foliage/tree_deciduous_02a.mdl
props_foliage/tree_deciduous_03a.mdl
props_foliage/tree_deciduous_03b.mdl
props_foliage/tree_deciduous_card_01.mdl
Skybox models
props_foliage/tree_deciduous_card_01_skybox.mdl
Bushes
World models
Grass
Displacements
nature/blenddirtdirt001a
nature/blenddirtgrass001b
nature/blenddirtgrass005a
nature/blenddirtgrass006a
nature/blenddirtgrass008a
nature/blenddirtgravel001a
nature/blenddirtgravel001b
nature/blendmuddirt001a
nature/blendrockgrass004a
nature/blendsandgrass008a
nature/blendsandrock004c
nature/blendsandsand008a
nature/canal_reeds
nature/dirtfloor001a
nature/red_grass
nature/red_grass_thin
nature/rocks_red_grass
nature/short_red_grass
Todo: This list might be incomplete.
World models
props_foliage/cattails.mdl
Other foliage
Domestic
World models
props_foliage/cactus.mdl
Outdoor
World models
props_foliage/ivy_01.mdl
(contains 1 skin)