Portal 2 Puzzle Maker/Button: Difference between revisions

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{{lang|Portal 2 Puzzle Maker/Button}}


The button is a nearly vital gameplay element in a Portal puzzle.
{{DISPLAYTITLE:Portal 2 Puzzle Maker: Buttons}}
{{puzzlemaker-sdk|Button (Portal 2)}}
Buttons are a testing element in Portal 2 puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes four types of buttons. Having multiple buttons connected to the same item requires all buttons to be activated in order for the connected Item to activate.


The puzzle maker includes four different buttons.


= Pedestral button =
== Weighted Button ==
 
[[File:Super_button_p2_blue.jpg|thumb|right|100px|The ordinary button]]
This is the button triggered by pressing E on your keyboard.
Flat, round buttons. Activated when the player stands on it, or when any type of cube or sphere is placed on it (does not work with turrets).


=== Item Properties ===
=== Item Properties ===
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''3'''
* Button Type
** Turns this button into the selected type (Weighted, Cube, Sphere)


= Button =
== Cube Button ==
[[File:prop_floor_cube_button.jpg|right|thumb|100px|The cube-specific floor button.]]
Variety of the standard button. Can only be activated by placing a standard, companion, reflection cube, or frankenturret on it.


The standard, weighted button. Activated by any sort of cube or the player.
=== Item Properties ===
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''3'''
* Button Type
** Turns this button into the selected type (Weighted, Cube, Sphere)


= Cube Button =
== Sphere Button ==
[[File:prop_floor_ball_button.jpg|right|thumb|100px|The sphere-specific floor button.]]
Variety of the standard button. Can only be activated by placing a sphere in it.


Cannot be activated by the player nor by spheres.
=== Item Properties ===
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''3'''
* Button Type
** Turns this button into the selected type (Weighted, Cube, Sphere)


= Sphere Button =
== Pedestal Button ==
[[File:prop_button.png|thumb|right|70px|The pedestal button]]Tall, player-height button, activated by pressing the USE key (E by default) while directly in front of it from a short distance. This button can be rotated to face any of the cardinal directions.


Only activated by Edgeless Safety Cubes, also known as spheres.
=== Item Properties ===
[[Portal 2 Puzzle Maker/Common Issues#Item Entity Costs|Entity Cost]]: '''6'''
* Timing
** 3 to 30 seconds: The connected item(s) will be enabled upon pressing the button, and disabled after the specified amount of time.
** Infinity: The connected item(s) will be permanently enabled.


[[Category:Portal 2 Puzzle Maker]]
{{puzzlemaker-navbox}}

Latest revision as of 11:56, 8 January 2024

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Warning: Display title "Portal 2 Puzzle Maker: Buttons" overrides earlier display title "Button".

This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Button (Portal 2).

Buttons are a testing element in Portal 2 puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes four types of buttons. Having multiple buttons connected to the same item requires all buttons to be activated in order for the connected Item to activate.


Weighted Button

The ordinary button

Flat, round buttons. Activated when the player stands on it, or when any type of cube or sphere is placed on it (does not work with turrets).

Item Properties

Entity Cost: 3

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Cube Button

The cube-specific floor button.

Variety of the standard button. Can only be activated by placing a standard, companion, reflection cube, or frankenturret on it.

Item Properties

Entity Cost: 3

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Sphere Button

The sphere-specific floor button.

Variety of the standard button. Can only be activated by placing a sphere in it.

Item Properties

Entity Cost: 3

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Pedestal Button

The pedestal button

Tall, player-height button, activated by pressing the USE key (E by default) while directly in front of it from a short distance. This button can be rotated to face any of the cardinal directions.

Item Properties

Entity Cost: 6

  • Timing
    • 3 to 30 seconds: The connected item(s) will be enabled upon pressing the button, and disabled after the specified amount of time.
    • Infinity: The connected item(s) will be permanently enabled.