Qc eyes: Difference between revisions
		
		
		
		
		
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| {{For|about=the tool|the [[QC]] property of [[$model]]|[[Eyeball]]|the shaders used to render the eyes|{{ent|EyeRefract}} and {{ent|Eyes}}|}} | |||
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| {{DISPLAYTITLE:qc_eyes}} | {{DISPLAYTITLE:qc_eyes}} | ||
| [[File:Qc eyes.jpg|thumb|right|Screenshot of the QC_Eyes GUI.]] | [[File:Qc eyes.jpg|thumb|right|250px|Screenshot of the QC_Eyes GUI.]] | ||
| This program helps position eyes and control many aspects of a model's eyes.  | This program helps position eyes and control many aspects of a model's eyes. It can be found at <code>"common\<gamename>\<gamefolder>\bin\QC_Eyes.exe"</code>, for how to use see [[Eye Position Setup]]. | ||
| {{SDKTools}} | {{SDKTools}} | ||
Latest revision as of 19:14, 4 August 2023
This article is about the tool. For the QC property of $model, see Eyeball.   For the shaders used to render the eyes, see EyeRefract and Eyes.
Warning: Display title "qc_eyes" overrides earlier display title "Qc eyes".
This program helps position eyes and control many aspects of a model's eyes. It can be found at "common\<gamename>\<gamefolder>\bin\QC_Eyes.exe", for how to use see Eye Position Setup.
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