Terrain: Difference between revisions
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Thunder4ik (talk | contribs) m (→Mapping: Unicodifying, replaced: [[Image: → [[File:) |
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{{ | {{Abstract Mapping}}__NOTOC__ | ||
{{Update}} | |||
==Mapping== | ==Mapping== | ||
* [[Displacement]] | * [[Displacement]] | ||
* [[Digital Elevation Models]] | * [[Digital Elevation Models]] | ||
* [[Creating Holes in Displacements]] | * [[Creating Holes in Displacements]] | ||
[[ | [[File:demingame1.jpg|thumb|450px|Example of terrain in Source.|left]] | ||
Latest revision as of 13:58, 8 January 2024
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |

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