Category:Sensor Brush Entities: Difference between revisions
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'''Sensor Brush Entities''' use [[Brush]] geometry (rather than [[Studiomodel]] or [[Sprite]] geometry) to define a volume which is used to trigger events when an entity enters it. | '''Sensor Brush Entities''' use [[Brush]] geometry (rather than [[Studiomodel]] or [[Sprite]] geometry) to define a volume which is used to trigger events when an entity enters it. | ||
* Sensor brushes are generally [[NotSolid]] and | * Sensor brushes are generally [[NotSolid]] and invisible. | ||
* Sensors are passive: activated on touch, whereas switches and buttons require specific activation. | * Sensors are passive: activated on touch, whereas switches and buttons require specific activation. | ||
* Some sensors are used simply to fire [[Inputs and Outputs|I/O events]] when triggered, whilst others have a specific | * Some sensors are used simply to fire [[Inputs and Outputs|I/O events]] when triggered, whilst others have a specific localized effects on entities in touch with the brush. | ||
* Use the [[Template:sensor_brush]] to include entities in this category. | * Use the [[Template:sensor_brush]] to include entities in this category. | ||
[[category:Brush Entities]] | [[category:Brush Entities]] |
Latest revision as of 07:16, 16 February 2025
Sensor Brush Entities use Brush geometry (rather than Studiomodel or Sprite geometry) to define a volume which is used to trigger events when an entity enters it.
- Sensor brushes are generally NotSolid and invisible.
- Sensors are passive: activated on touch, whereas switches and buttons require specific activation.
- Some sensors are used simply to fire I/O events when triggered, whilst others have a specific localized effects on entities in touch with the brush.
- Use the Template:sensor_brush to include entities in this category.
Pages in category "Sensor Brush Entities"
The following 28 pages are in this category, out of 28 total.
T
- Trigger autosave
- Trigger changelevel
- Trigger gravity
- Trigger hurt
- Trigger hurt ghost
- Trigger impact
- Trigger look
- Trigger multiple
- Trigger once
- Trigger physics trap
- Trigger ping detector
- Trigger playermovement
- Trigger portal
- Trigger proximity
- Trigger rpgfire
- Trigger teleport
- Trigger teleport relative
- Trigger togglesave
- Trigger transition
- Trigger waterydeath
- Trigger weapon dissolve
- Trigger weapon strip
- Trigger wind