Portal 2 Puzzle Maker

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For mapping articles focusing on the Portal 2 Authoring Tools, see Portal 2 Level Design.
Perpetual testing initiative.png

The Puzzle Maker (also known as Puzzle Creator or Editor) is an in-game puzzle editor that allows the creation, testing, and publishing (to Steam Workshop) of custom single-player and co-op test chambers. The Editor also adds new lines from Cave Johnson which, altogether, adds a story to downloaded test chambers. The DLC introduces the player to "The Multiverse" which contains an infinite number of Earths, an infinite number of Apertures, and therefore, an infinite number of test chambers.

Puzzle Maker is not intended as a replacement of Hammer, which while more powerful and generalized in nature, is significantly more difficult and time consuming to use. It is possible to export a VMF from Puzzle Maker and open it in Hammer;

Warning.pngWarning:It's recommended to avoid opening puzzlemaker files in hammer, it will result in almost impossible to edit logic and unoptimized brushwork.

Some mappers use the Puzzle Maker to quickly iterate through (and test) puzzle designs before building a chamber from scratch with Hammer. It is not possible to load a Hammer VMF file in Puzzle Maker.

Portal 2 Puzzle Maker

Basics

Shortcuts

Enter, + Pull surfaces, fill volumes.
- Push surfaces, carve volumes.
P Change portalability of the entire selection at once.
O Invert portalability of the selection.
[ Make entire selection white (portalable).
] Make entire selection black (nonportalable).
K Connect item (Same as RMB -> Connect To...)
F9 Rebuild and enter game view.
Tab Switch back and forth to and from the game view. If you have made edits, you will need to rebuild.
Space + LMB Insta-drag selected surfaces and volumes.
CTRL + LMB Copies the clicked element. Drag to move the copy and release the mouse button to drop it.
W A S D Move camera.
Q, Shift + A Rotate camera left.
E, Shift + D Rotate camera right.
RMB Click for context menu, drag to pan camera.
MMB Drag to rotate camera.
Shift + MMB Drag to pan camera.
Home, H Restore default camera view.

Design Theory

Help and Troubleshooting

Development

See also

External links

See also

(Portal 2 Authoring Tools/SDK)