From Valve Developer Community
...
Important:This page uses the {{lang}} translation
template, which is deprecated.
It should be replaced by the
{{MultiPage}} (or {{Autolang}})
template if possible.
For more information, see this page.
↵ Enter, + |
Pull surfaces, fill volumes.
|
- |
Push surfaces, carve volumes.
|
P |
Change portalability of the entire selection at once.
|
O |
Invert portalability of the selection.
|
[ |
Make entire selection white (portalable).
|
] |
Make entire selection black (nonportalable).
|
K |
Connect item (Same as -> Connect To...)
|
F9 |
Rebuild and enter game view.
|
Tab ⇆ |
Switch back and forth to and from the game view. If you have made edits, you will need to rebuild.
|
Space + |
Insta-drag selected surfaces and volumes.
|
CTRL + |
Copies the clicked element. Drag to move the copy and release the mouse button to drop it.
|
W A S D |
Move camera.
|
Q, ⇧ Shift + A |
Rotate camera left.
|
E, ⇧ Shift + D |
Rotate camera right.
|
|
Click for context menu, drag to pan camera.
|
|
Drag to rotate camera.
|
⇧ Shift + |
Drag to pan camera.
|
Home, H |
Restore default camera view.
|
|
---|
| Help | | |
---|
| Objects |
Standard | |
---|
| Movement | |
---|
| Lasers | |
---|
| Panels | |
---|
| Hazards | |
---|
| Lighting | |
---|
| Other | |
---|
|
---|
|