List of Half-Life: Alyx Entities
This is an incomplete list of all Half-Life: Alyx entities.
halflife2.fgd
hlvr.fgd
ai
combine
env
- env_cubemap
- env_cubemap_box
- env_cubemap_fog
- env_combined_light_probe_volume
- env_gradient_fog
- env_instructor_vr_hint
- env_light_probe_volume
- env_sky
- env_spherical_vignette
- env_volumetric_fog_controller
- env_volumetric_fog_volume
filter
ghost
haptic
hl_vr
hlvr
- hlvr_grenadepin_proxy
- hlvr_piano
- hlvr_vault_tractor_beam_console
- hlvr_weapon_crowbar
- hlvr_weapon_rapidfire_energy_ball
- hlvr_energygun
info
- info_cull_triangles
- info_dynamic_shadow_hint
- info_dynamic_shadow_hint_box
- info_hlvr_equip_player
- info_hlvr_holo_hacking_plug
- info_hlvr_holo_hacking_spawn_target
- info_hlvr_offscreen_particle_texture
- info_hlvr_toner_junction
- info_hlvr_toner_path
- info_hlvr_toner_path_node
- info_hlvr_toner_port
- info_notepad
- info_offscreen_movie_texture
- info_offscreen_panorama_texture
- info_spawngroup_landmark
- info_spawngroup_load_unload
item
- item_combine_console
- item_combine_tank_locker
- item_healthcharger (Source 2) base hl2 class updated
- item_healthcharger_DEPRECATED
- item_healthkit (Source 2)
- item_healthvial (Source 2) base hl2 class updated
- item_healthvial_DEPRECACTED
- item_hlvr_clip_energygun
- item_hlvr_clip_energygun_multiple
- item_hlvr_rapidfire
- item_hlvr_clip_shotgun_multiple
- item_hlvr_clip_shotgun_single
- item_hlvr_combine_console_tank
- item_hlvr_crafting_currency_large
- item_hlvr_crafting_currency_small
- item_hlvr_grenade_bomb
- item_hlvr_grenade_frag
- item_hlvr_grenade_remote_sticky
- item_hlvr_headcrab_gland
- item_hlvr_health_station_vial
- item_hlvr_multitool
- item_hlvr_prop_ammobag
- item_hlvr_prop_battery
- item_hlvr_prop_discovery
- item_hlvr_prop_flashlight
- item_hlvr_weapon_energygun
- item_hlvr_weapon_grabbity_glove
- item_hlvr_weapon_grabbity_slingshot
- item_hlvr_weapon_radio
- item_hlvr_weapon_rapidfire
- item_hlvr_weapon_shotgun
- item_hlvr_weapon_tripmine
- item_hlvr_weaponmodule_guidedmissle
- item_hlvr_weaponmodule_guidedmissle_cluster
- item_hlvr_weaponmodule_physcannon
- item_hlvr_weaponmodule_rapidfire
- item_hlvr_weaponmodule_ricochet
- item_hlvr_weaponmodule_snark
- item_hlvr_weaponmodule_zapper
- item_item_crate (Source 2) base hl2 class updated
light
logic
- logic_distance_autosave
- logic_door_barricade
- logic_gameevent_listener
- logic_handsup_listener
- logic_multilight_proxy
- logic_npc_counter_aabb
- logic_npc_counter_obb
- logic_npc_counter_radius
npc
- npc_antlion (Source 2) base hl2 class updated
- npc_barnacle (Source 2) base hl2 class updated
- npc_combine_s (Source 2) base hl2 class updated
- npc_headcrab (Source 2) base hl2 class updated
- npc_headcrab_armored
- npc_headcrab_black (Source 2) base hl2 class updated
- npc_headcrab_fast (Source 2) base hl2 class updated
- npc_headcrab_runner
- npc_manhack (Source 2) base hl2 class updated
- npc_strider (Source 2) base hl2 class updated
- npc_turret_citizen
- npc_vr_citizen_female
- npc_vr_citizen_male
- npc_zombie (Source 2) base hl2 class updated
- npc_zombie_blind
phys
point
- point_aimat
- point_clientui_world_movie_panel
- point_clientui_world_panel
- point_clientui_world_text_panel
- point_entity_fader
- point_grabbable
- point_hlvr_player_input_modifier
- point_hlvr_strip_player
- point_instructor_event
- point_lightmodifier
- point_player_speak
- point_render_attr_curve
- point_soundevent
- point_training_gravity_gloves
- point_value_remapper
- point_vort_energy
- point_workplane
- point_worktext
- point_zombie_noise_generator
prop
- prop_animating_breakable
- prop_animinteractable
- prop_door_rotating_physics
- prop_dry_erase_marker
- prop_handpose
- prop_hlvr_crafting_station
- prop_physics_interactive
- prop_reviver_heart
- prop_russell_headset
- prop_welded_physics
- prop_welded_physics_target
- prop_welded_physics_to_target
save
skybox
snd (sound)
- snd_event_alignedbox
- snd_event_param
- snd_event_point
- snd_opvar_set
- snd_opvar_set_aabb
- snd_opvar_set_obb
- snd_opvar_set_point
- snd_soundscape
- snd_soundscape_proxy
- snd_soundscape_triggerable
- snd_stack_save
visibility
xen
- xen_flora_animatedmover
- xen_foliage
- xen_foliage_bloater
- xen_foliage_grenade_spawner
- xen_foliage_turret
- xen_hearing_flower