player
Jump to navigation
Jump to search


This is a preserved entity in 









If the game has round restart mechanics this entity may not behave as expected.










If the game has round restart mechanics this entity may not behave as expected.
![]() |
---|
... Game Specific ... |
![]() |
player
is an entity available in all Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.


UTIL_GetLocalPlayer()
.

Keyvalues

- Health (health) <integer>
- The player's health.
Note:Use SetHealth input instead, as this may not update health properly, leaving player at 0 health while still alive.
- Maximum Health (max_health) <integer>
- The value of "health" cannot exceed this.
- Base Velocity (BaseVelocity) <vector>
- Adds to the velocity of the player.
Format:<x> <y> <z>
Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- HandleMapEvent <string >
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- SetHUDVisibility <boolean >
- Hides or displays the HUD.
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
Warning:Hiding the HUD will disable any weapon-switching of the target. Still available with use console command. (tested in:
)
- SetFogController <string >
- special targetnames are unsupported
Sets the env_fog_controller to use.
- PerformForcedWeaponDeploy <string > (only in
)
- Forces the player to use specified weapon with pickup animation.
Note:Pickup animation doesn't always work, this somehow depends on player's ammo and other weapons.