Template:Goldsrc games


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1998
Half-Life
Valve
Sierra Entertainment (retail)
Valve (digital)
PC: Windows, Mac, Linux
Console(s): PlayStation 2,
Dreamcast


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1999
Half-Life: Opposing Force
Gearbox Software, Valve
PC: Windows, Linux
Earliest mod to be created, shortly after the release of Source SDK. It is also the spiritual predecessor to
Garry's Mod.
Team Fortress Classic
Valve
PC: Windows, Mac, Linux
A co-op mod that allows you to play the entire Half-Life 2 campaign in Multiplayer.
Sven Co-op
Sven Co-op Team
Sven Co-op Team
PC: Windows, Linux
2006
SiN Episodes
Ritual
Ritual
PC: Windows
Last game by Ritual Entertainment, having only one out of nine episodes released, prior to the acquisition by MumboJumbo. No new episodes were created after the acquisition.
The game runs on mix of both Source 2004 with some beta
Source 2006 (or 2005 version of
Lost Coast) code (as there are non-functional HDR console commands).
2006
The Ship: Murder Party (MP)
The Ship: Single Player
Outerlight Ltd.
Blazing Griffin
PC: Windows
2006
Dark Messiah of Might and Magic
Arkane Studios, Ubisoft Annecy (
)
Ubisoft
PC: Windows
Consoles: Xbox 360
First third-party Source engine game to be released on consoles, specifically, the Xbox 360.
2006
Garry's Mod
Facepunch Studios
Valve
PC: Windows, Mac, Linux
Originally released in 2004 as GMod 1.0 (sometimes refers as Beta release), this is a third-party game (formerly, a Source SDK mod) that was published by Valve (first-party) with the release of GMod 10 and later versions. Unlike previous versions (GMod 9 or earlier), it is not free and requires purchase. When the GMod 13 was released in 2012, it initially ran on Source 2009, which was later upgraded to Source 2013. After GMod 13, the game, and it's Source 2013 branch transitioned to
Software as a service-like model which meant that GMod will be frequently updated every month, and Facepunch begin to heavily modify the engine by adding experimental support for
Alien Swarm engine branch and
Portal 2 engine branch or later features, such as VTF 7.5, BSP 21 and 64-bit support, and combining code from both 2013's SP and MP branch[confirm].
2007 (Mod)
2008 (Steam)
Fortress Forever
Fortress Forever Development Team, Trepid Studios
Fortress Forever
PC: Windows
2007
Age of Chivalry
Team Chivalry
Team Chivalry
PC: Windows
2007 (Mod)
2008 (Steam)
Zombie Panic! Source
Zombie Panic! Team
Zombie Panic! Team
PC: Windows, Linux
2007
INSURGENCY: Modern Infantry Combat
Insurgency Development Team
New World Interactive
PC: Windows
2008
D.I.P.R.I.P.
EXOR Studios
EXOR Studios
PC: Windows
2009
Zeno Clash
ACE Team
Iceberg Interactive, Tripwire Interactive
PC: Windows
Consoles: Xbox 360


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1998 | ![]() |
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1999 | ![]() |
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Valve, Sierra Entertainment (digital) |
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Sven Co-op team | Sven Co-op team |
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2000 | ![]() |
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Sierra Entertainment, Valve (digital) |
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Rewolf Entertainment | Sierra Entertainment |
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Valve |
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2001 | ![]() |
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Sierra Entertainment, Valve (digital) |
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Maverick Developments | Maverick Developments |
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Sierra Entertainment |
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2002 | ![]() |
Eurcom, ![]() |
Electronic Arts |
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2003 | ![]() |
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Activision, Valve (digital) |
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Xbox Game Studios (
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Namco | Namco | Arcade | ||
2004 | ![]() ![]() |
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Sierra Entertainment, Valve (digital) |
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Last official game to use the GoldSrc engine. |
2007 | ![]() |
Paranoia Team | Paranoia Team | ![]() ![]() |
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2008 | ![]() |
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Nexon |
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2013 | ![]() |
Team Psykskallar | Team Psykskallar |
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Runs on older, but highly modified version of GoldSrc with better graphics. |
2014 | ![]() |
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Nexon |
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