Template:Goldsrc games
Todo: Split this template into two sub-templates, like
{{Source games}}
(or use "switch" parser). One for Valve/officially licensed games and other for third-party.Year | Title | Developer(s) | Publisher(s) | Platforms | Notes |
---|---|---|---|---|---|
1998 |
Half-Life | Valve | Sierra Entertainment (retail) Valve (digital) |
PC: Windows, Mac, Linux Console(s): PlayStation 2 |
First official game to use the GoldSrc engine. The Mac port (for Mac OS 9, OS X on PowerPC systems) by Logicware was originally cancelled in 2000 before it's was silently released for Intel Macs running OS X/macOS in 2013 by Valve. The game received a major update in November 17, 2023, for it's 25th anniversary, which fixes tons of bugs, added new maps and content and increased engine limits. |
1999 |
Half-Life: Opposing Force | Gearbox Software, Valve | PC: Windows, Mac, Linux | First official expansion for Half-Life. | |
Team Fortress Classic | Valve | PC: Windows, Mac, Linux | Remake of Quake mod, Team Fortress in GoldSrc engine. | ||
Sven Co-op | Sven Co-op Team | Sven Co-op Team | PC: Windows, Mac, Linux | GoldSrc was later forked into Svengine since version 5.0, which was slightly different than GoldSrc, and has support for Hor+ FOV, better audio via FMOD, and so on..., aswell as increased engine limitations. Sven Co-op is a co-op mod that allows you to play Half-Life, it's expansions and other single player campaigns with multiplayer. |
|
2000 |
Counter-Strike | Valve | Sierra Entertainment (retail) Valve (digital) |
PC: Windows, Mac, Linux | Originally was an Half-Life mod, it was later available to purchase seperately from Half-Life. The game later become popular when it was released and kickstart several tournaments involving Counter-Strike games. |
Gunman Chronicles | Rewolf Entertainment | Sierra Entertainment | PC: Windows | ||
Ricochet | Valve | Valve | PC: Windows, Mac, Linux | ||
2001 |
Deathmatch Classic | PC: Windows, Mac, Linux | |||
Half-Life: Blue Shift | Gearbox Software, Valve | Sierra Entertainment (retail) Valve (digital) |
PC: Windows, Mac, Linux | Second official expansion to the original Half-Life, aswell was set hours earlier and during the event of Half-Life. Players play as Barney Carlhoun, who later returned in Half-Life 2 series. | |
WANTED! | Maverick Developments | Maverick Developments | PC: Windows | ||
Half-Life: Decay | Gearbox Software | Sierra Entertainment | PC: Windows (unofficial) Console(s): PlayStation 2 |
Half-Life last expansion, exclusive to PlayStation 2. An unofficial port of Half-Life Decay for PC developed by Hoaxer, was released in 2008. | |
2002 |
Natural Selection | Unknown Worlds | Unknown Worlds | PC: Windows | |
James Bond 007: Nightfire | Eurcom, Gearbox Software (PC) | Electronic Arts | PC: Windows, Mac (PowerPC) Console(s): PlayStation 2, Original Xbox, GameCube, Game Boy Advance |
Highly modified engine with MSAA support (up to 8X) and Direct3D 8 (DX8). Consoles version uses entirely different engines, and have more content than PC version. Also only GoldSrc game to be ported to PowerPC-based Mac (Half-Life port to PPC Mac was cancelled). |
|
2003 |
Day of Defeat | Valve | Activision, Valve (digital) | PC: Windows, Mac, Linux | |
Counter-Strike (Xbox) | Ritual Entertainment, Turtle Rock Studios | Xbox Game Studios (formerly Microsoft Studios) | PC: Windows Consoles: Original Xbox |
||
Counter-Strike Neo | Namco | Namco | PC (Arcade) | ||
2004 |
Counter-Strike: Condition Zero Condition Zero Deleted Scenes |
Valve, Ritual Entertainment, Gearbox Software, Turtle Rock Studios | Sierra Entertainment, Valve (digital) | PC: Windows, Mac, Linux | Last Valve game to be developed on GoldSrc engine (CS Online and Nexon Studio does not count). |
2007 |
Paranoia | Paranoia Team | Paranoia Team | PC: Windows, Mac, Linux | Features modified OpenGL renderer for better graphics, downside of this is that the custom OpenGL renderer file "opengl32.dll " may get deleted by the game when launching any GoldSrc game outside Paranoia or prevents the player from playing multiplayer (due to VAC, which might also ban users for custom dlls file). This issues does not affect the Xash3D port (which also makes the game completely standalone). |
2008 |
Counter-Strike Online | Valve, Nexon | Nexon | PC: Windows | Free to play game based off Counter-Strike: Condition Zero with microtranscations and skins, aswell as many other game modes like Zombies. This version doesn't require Steam, and is only available in Asia. The console commands has been restricted to only some commands to prevent cheating and other exploits. |
2013 |
Cry of Fear Condition Zero Deleted Scenes |
Team Psykskallar | Team Psykskallar | PC: Windows, Mac, Linux | Runs on older, but highly modified version of GoldSrc (based off Paranoia) with better graphics. Standalone mod. |
2014 |
Counter-Strike Nexon: Studio | Valve, Nexon | Nexon | PC: Windows | Last officially licensed game to use the GoldSrc engine. Worldwide (America, Europe) version of Counter-Strike Online. Originally called as Counter-Strike: Nexon Zombies. |
2015 |
Headcrab Frenzy! | Crystice Softworks | PC: Windows, Linux | ||
2020 |
Halfquake Trilogy | Philipp Lehner | PC: Windows | ||
Digital Paintball Redux | DPB Redux Dev Team | PC: Windows | |||
Half-Life: Absolute Zero | Cobalt-57 | PC: Windows | |||
2023 |
Half-Life: MMod | MMod Team | Gunship_Mark_II | PC: Windows, Linux | |
Year | Title | Developer(s) | Publisher(s) | Platforms | Notes |
This template display the list of GoldSrc games. Aside from that, this can be useful for language subpages, in this case, if the language subpages hasn't been edited for very long time, the list will become out of date. This template solves that issues.
Once this template was updated, GoldSrc", which would refresh its cache and update the list.
the page "Usage
To use this template, just put {{Goldsrc games}}
on the page.
It is used on GoldSrc page.
The above documentation is transcluded from Template:Goldsrc games/doc. (Edit | Page history)
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.