StudioMDL (Source)
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- Para una guía de uso de studiomdl, vea Compiling a model

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Studiomdl es la herramienta de línea de comandos

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usada para compilar modelo s del formato intermedio Studiomdl Data

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exportado por los paquetes de modelado al formato binario .mdl que es leído por el motor Source.
Puede ser encontrado en steam/steamapps/<account>/sourcesdk/bin/[orangebox|ep1]/bin/studiomdl.exe
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Parámetros
El único parámetro necesario es un archivo QC

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. Cualquier otro debe ir antes.
studiomdl [opciones] <ruta\QC>
General
-game <gamedir>
- Sobrescribe la ruta al juego en el sistema.
-quiet
- Teóricamente suprime la salida por consola. En la práctica no hace nada.
-x360
- Habilita la exportación a Xbox 360 (OB).
-nox360
- Deshabilita la exportación a Xbox 360 (Ep1).
-nowarnings
- Deshabilita los avisos.
Animación
-definebones
- Ver $definebone.
-printbones
- Escribe información adicional sobre los huesos por consola.
-printgraph
- Escribe algún tipo de gráfico de peso de la animación en la consola.
-overridedefinebones
- Equivalente a especificar $unlockdefinebones en el QC.
Rendimiento
-fullcollide
(eliminado desde, use $maxconvexpieces)
- No truncar malla de colision es

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demasiado grandes.
-striplods
- Ignora todos los comandos $lod.
-minlod <lod>
- Descarta información de los LODs por encima de valor dado (ver $minlod).
-perf
- Muestra información de rendimiento en la consola.
-mdlreport <path\model.mdl>
- Muestra información de rendimiento para un modelo ya compilado. No se necesita un archivo QC cuando se usa este comando.
-mdlreportspreadsheet
- Guarda un informe de rendimiento como una hoja de cálculo delimitada por comas. Pendiente: Uso
Depuración
-d
- Vuelca varios archivos de glview

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(10 por LOD por archivo VTX).
-h
- Vuelca los hitbox es

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a la consola,
-n
- Marca las normales erróneas.
-dumpmaterials
- Vuelca los nombre de los materiales usados a la consola.
-i
- Ignora advertencias (warnings).
-t
- Reemplaza todos los materiales por la textura con el patrón de cuadros rosas por defecto
Desconocido
-a <normal_blend_angle>
- ?
-checklengths
- ?
-f
- Voltea todos los triángulos.
-r
- "Marca invertida"..?
-vsi <path\[QC|MDL]>
- Genera un archivo .vsi de información de desmontado. Funciona con QC y MDL. (Algún tipo de función de optimización de memoria? Posiblemente relacionado con Xbox 360.)
-stripmodel
- Procesa ficheros de modelo binarios (VSI?) y extrae información extra de lod.
-stripvhv
- Desmonta vértices de hardware para ajustarse al modelo desmontado.
Ficheros exportados
mymodel.mdl
- Esqueleto

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, animaciones, "bounding/hit boxes", "surface materials", LOD

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índice...
mymodel.sw.vtx
mymodel.dx80.vtx
mymodel.dx90.vtx
- Información de vértices optimizada para DirectX 7, 8 y 9 respectivamente
mymodel.vvd
- Restos de información "hardware-agnostic", incluyendo el mapa UV
mymodel.phy
- Información de la malla de colisión
Véase también

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, interfaz gráfica para studiomdl

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, otra interfaz gráfica
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