player
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| CTFPlayer |
player is an entity available in
Team Fortress 2. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
If the game has round restart mechanics this entity may not behave as expected:
|
Limitations/Bugs
Inputs
- SetHealth <integer>
- Sets the player's health. Values clamped between 0 and
max_health(the latter being normally set up for each individual class inscripts/playerclasses).
- HandleMapEvent <string>
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- SetHUDVisibility <boolean>
- Hides or displays the HUD.
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
Warning:Will disable any weapon-switching of the target
- SetFogController <string>
- Sets the env_fog_controller to use.
- SpeakResponseConcept <string>
- Speak the specified response concept immediately.
- IgnitePlayer <integer>
- Ignites the player with a specified lifetime and causes a reaction (sound and speech).
Note:Does not fire the OnIgniteoutput.
Bug:Broken since the Jungle Inferno update, initiating sound and speech but no actual fire. Use trigger_ignite as a workaround. [todo tested in ?]
- ExtinguishPlayer
- Extinguishes the player.
- BleedPlayer <integer>
- Bleeds the player with a specified length.
- RollRareSpell
- Forces the player to roll a rare spell. Only available if spells are enabled on the map.
- SetCustomModel <string>
- Set a custom player model without animations.
Note:Using ""as the model argument will instead clear the target's custom model, returning the player to normal.
- SetCustomModelWithClassAnimations <string>
- Set a custom player model with animations.
- SetCustomModelOffset <vector>
- Set a custom player model position on the player.
- SetCustomModelRotation <vector>
- Set a custom player model rotation on the player.
- ClearCustomModelRotation
- Clears the custom player model rotation.
- SetCustomModelRotates <boolean>
- Set if the custom model rotates or not to the player's angles.
- SetCustomModelVisibleToSelf <boolean>
- Set if the custom model is visible to the player, in thirdperson.
- SetForcedTauntCam <boolean>
- Forces the player into thirdperson mode.
- SpeakResponseConcept <string>
- Forces the player to speak the specified response concept, an example being
HalloweenLongFall.
- SetScriptOverlayMaterial
- Sets a custom overlay material. This overlay is separate from normal overlays (e.g. burning or env_screenoverlay) and will not get overriden.
- TriggerLootIslandAchievement
- [Todo].
- TriggerLootIslandAchievement2
- [Todo].
- RoundSpawn
- Clears any magic spell within the player's current spell book.