Overlays

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You can make screen overlay effects just like when Gordon is being teleported out of Kleiner's lab early in the game. To do this use the env_screenoverlay entity and start it with a trigger output (via the StartOverlays input)

You can input your desired number of overlay names (see list below) and decide how long they each should last by setting Overlay Duration (-1 means it stays on until killed by eventual trigger)

Overlay names

These are effect names you can put in the Overlay Name (1-10) field:

  • Effects/alyxmonitor_idle
  • Effects/ar2_altfire1 (large fireball center)
  • Effects/ar2_altfire1b (large fireball center)
  • Effects/ar2_altfire2
  • Effects/ar2_altground2
  • Effects/base (Big flat chunks)
  • Effects/blood (blood stains spashed on fp perspective)
  • Effects/blood_core (blood stains spashed on fp perspective)
  • Effects/blood_drop (blood stains spashed on fp perspective)
  • Effects/blueblackflash
  • Effects/blueblacklargebeam
  • Effects/blueflare1
  • Effects/bluelaser1
  • Effects/bluelaser2
  • Effects/bluemuzzle
  • Effects/bluespark
  • Effects/breenscreen_static01_
  • Effects/c17_07camera
  • Effects/com_shield002a
  • Effects/com_shield003a
  • Effects/com_shield004a
  • Effects/combine_binocoverlay
  • Effects/combinedisplay001a
  • Effects/combinedisplay001b
  • Effects/combinedisplay002a
  • Effects/combinedisplay002b
  • Effects/combinemuzzle1
  • Effects/combinemuzzle1_dark
  • Effects/combinemuzzle1_nocull
  • Effects/combinemuzzle1_noz
  • Effects/combinemuzzle2
  • Effects/combinemuzzle2_dark
  • Effects/combinemuzzle2_nocull
  • Effects/combinemuzzle2_noz
  • Effects/energyball
  • Effects/energysplash
  • Effects/exit1
  • Effects/FilmGrain128
  • Effects/fire_cloud1
  • Effects/fire_cloud2
  • Effects/fire_embers1
  • Effects/fire_embers2
  • Effects/fire_embers3
  • Effects/fleck_antlion1
  • Effects/fleck_antlion2
  • Effects/fleck_cement1
  • Effects/fleck_cement2
  • Effects/fleck_glass1
  • Effects/fleck_glass2
  • Effects/fleck_glass3
  • Effects/fleck_tile1
  • Effects/fleck_tile2
  • Effects/fleck_wood1
  • Effects/fleck_wood2
  • Effects/fluttercore
  • Effects/fog_d1_trainstation_02
  • Effects/gunshipmuzzle
  • Effects/gunshiptracer
  • Effects/hydragutbeam
  • Effects/hydragutbeamcap
  • Effects/hydraspinalcord
  • Effects/laser_citadel1
  • Effects/spark_noz
  • Effects/splash1
  • Effects/splash2
  • Effects/splash3
  • Effects/splash4
  • Effects/splashwake1
  • Effects/splashwake3
  • Effects/splashwake4
  • Effects/strider_bulge_dudv
  • Effects/strider_bulge_dudv_DX60
  • Effects/strider_bulge_dx60
  • Effects/strider_dark_flare
  • Effects/strider_muzzle
  • Effects/strider_pinch_dudv
  • Effects/strider_pinch_dudv_dx60
  • Effects/strider_tracer
  • Effects/stunstick
  • Effects/tesla_glow_noz
  • Effects/tp_refract
  • Effects/tracer_cap
  • Effects/tracer_middle
  • Effects/tracer_middle2
  • Effects/tvscreen_noise001a
  • Effects/tvscreen_noise002a
  • Effects/water_highlight
  • Effects/yellowflare
  • Effects/yellowflare_noz
  • Effects/CombineShield/comshieldwall
  • Effects/CombineShield/comshieldwall2
  • Effects/CombineShield/comshieldwall2faded
  • Effects/CombineShield/comshieldwall3
  • Effects/tp_eyefx/tp_black
  • Effects/tp_eyefx/tp_eyefx
  • Effects/tp_eyefx/tp_eyefx_eli
  • Effects/tp_eyefx/tpeye
  • Effects/tp_eyefx/tpeye2
  • Effects/tp_eyefx/tpeye3

See also