Orange Box (engine branch)


 The Source 2007 engine branch (formerly Orange Box engine branch) was released in 2007 with the Orange Box (
 The Source 2007 engine branch (formerly Orange Box engine branch) was released in 2007 with the Orange Box ( ,
,  ,
,  ). It existed side-by-side with the
). It existed side-by-side with the  Left 4 Dead engine branch until 2011, when it was obsoleted by the release of the
 Left 4 Dead engine branch until 2011, when it was obsoleted by the release of the  Portal 2 engine branch. Despite this, the
 Portal 2 engine branch. Despite this, the  Source 2013 and
 Source 2013 and  Source 2013 Multiplayer branches were released in 2013 as more direct upgrades for these games.
 Source 2013 Multiplayer branches were released in 2013 as more direct upgrades for these games.
The Orange Box builds on the original Half-Life 2 branch, requiring its content installed to work.
Versions
There are actually three Orange Box branches, referred to in the SDK Launcher as  Source 2007,
 Source 2007,  Source 2009, and
 Source 2009, and  Source Multiplayer. The 2009 and MP branches do not have a different feature set, but they are incompatible with 2007 due to various under-the-bonnet changes (which include a different SteamID scheme and Mac OS X compatibility).
 Source Multiplayer. The 2009 and MP branches do not have a different feature set, but they are incompatible with 2007 due to various under-the-bonnet changes (which include a different SteamID scheme and Mac OS X compatibility).
Features
New since the  Source 2006 engine branch are:
 Source 2006 engine branch are:
 2007
 2007
- Threading
- Logic, rendering and audio have been threaded for performance gains in multi-core environments.
- Soft particles
- An all-new, artist-driven particle system.
- Shadow mapping
- A modern dynamic lighting and shadowing technology.
- Improved High Dynamic Range rendering
- Remade HDR tonemapping that better fits outdoor scenes.
- Hardware Morph (HWM) flexes and Wrinkle maps
- A powerful facial animation system, with textures that add fine wrinkling detail to the face during flex animation.
- Alpha to coverage
- Vector-like edges to raster images, fast.
- Self-shadowing bump maps
- For a more realistic illusion of a 3D surface.
- Automatic displacement texturing
- Mitigates texture stretching across displacement surfaces.
- Phongwarp textures and other Phong improvements
- New features for Phong such as a texture that warps Phong highlights, used to create the Hunter's iridescence.
- Conditional statements
- New conditional statements for use in materials to optimize them for lower-end machines.
- Visclusters
- A new entity to be placed in large open areas with unbroken visiblity, reducing compile times.
- Maplist Thumbnails
- A console-oriented server browser UI.
 Xbox 360 support Xbox 360 support
- Of little use to modders, needless to say!

 2009
 2009
- Mac OS X support
- Particle system adjustments
- Particles can now render blobs and models.
- Disable phys_bone_followers
- phys_bone_followers can now be disabled on dynamic props for performance gains and lower entity counts.
Availability
Most games using this branch were upgrades to the  Source 2013 or
 Source 2013 or  Source 2013 Multiplayer branches when those released. Nevertheless, gamecode for the 2007 branch is included in the now-deprecated Source SDK app.
 Source 2013 Multiplayer branches when those released. Nevertheless, gamecode for the 2007 branch is included in the now-deprecated Source SDK app.
Source 2007
- Template:Game name (formerly Source SDK Base - Orange Box)
 E.Y.E: Divine Cybermancy E.Y.E: Divine Cybermancy
- Template:Game name
































