Half-Life 2

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Revision as of 17:03, 4 April 2022 by Popcorn (talk | contribs) (→‎See also: Linked HL2 Level Creation instead of the more general Level Design.)
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"Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers."

Template:Game name (2004) defines a new benchmark in gaming with startling realism and responsiveness. Powered by Template:Game name technology, Half-Life 2 features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay.

Half-Life 2 is the successor to Template:Game name (1998) which was created with Template:Game name.

Note.pngNote:Although Source mods are often described as being "for Half-Life 2", they actually use Source SDK Base. SDK Base is available to anyone who owns any Valve Source game and provides all of Half-Life 2's content (except maps and vcd scenes) on a static branch of the engine.
Note.pngNote:As of May 26 2010, the branch of Source under which Half-Life 2 originally ran no longer exists on Steam. Very, very old mods which base themselves directly on the game (as opposed to Source SDK Base) are unlikely to work any more!

Content

Chapters

  1. Point Insertion
  2. "A Red Letter Day"
  3. Route Kanal
  4. Water Hazard
  5. Black Mesa East
  6. "We don't go to Ravenholm..."
  7. Highway 17
  8. Sandtraps
  9. Nova Prospekt
  10. Entanglement
  11. Anticitizen One
  12. "Follow Freeman!"
  13. Our Benefactors
  14. Dark Energy

Gallery

See also