Category:QC commands: Difference between revisions
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Note:This documentation is far from complete. Please see category_talk:QC Commands for a list of commands yet to be looked at.
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A '''QC file''' is a [[text editor|text-based]] script which instructs [[Studiomdl]].exe how to compile an [[Studiomodel]] from one or more [[SMD]] files. QC stands for [http://en.wikipedia.org/wiki/Quake_C Quake C] (the scripting language on which the [[Valve Data File]] format is based). A '''QCI file''' is a reusable or generic block of QC commands intended for use as an (optional) [[$include]]. You don't have to use the QCI files, but it can save a lot of work when appropriate. Many example <code>.qc</code> and <code>.qci</code> files can be found under <code>sourcesdk_content/hl2/modelsrc</code>.<!-- // This is useful & concise orientation information. Please do not delete it again. // --> | |||
{{note|This documentation is far from complete. Please see [[category_talk:QC Commands]] for a list of commands yet to be looked at.}} | {{note|This documentation is far from complete. Please see [[category_talk:QC Commands]] for a list of commands yet to be looked at.}} | ||
Revision as of 20:03, 5 May 2008
A QC file is a text-based script which instructs Studiomdl.exe how to compile an Studiomodel from one or more SMD files. QC stands for Quake C (the scripting language on which the Valve Data File format is based). A QCI file is a reusable or generic block of QC commands intended for use as an (optional) $include. You don't have to use the QCI files, but it can save a lot of work when appropriate. Many example .qc
and .qci
files can be found under sourcesdk_content/hl2/modelsrc
.

Getting startedFundamentals
TexturesAnimationSkeletons
PhysicsHitboxes |
Utility |
Performance | |
Lighting | |
Facial animation | |
Locations
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Subcategories
This category has the following 4 subcategories, out of 4 total.