Category:QC commands: Difference between revisions

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== Textures ==
== Textures ==


*[[$cdmaterials]]
*[[$surfaceprop]]
*[[$surfaceprop]]
*[[$jointsurfaceprop]]
*[[$jointsurfaceprop]]
*[[$cdmaterials]]


== Animation ==
== Animation ==
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*[[$popd]]
*[[$popd]]
*[[$definemacro]]
*[[$definemacro]]
*[[$continue]]
*[[$cmdlist]]
*[[$cmdlist]]


Line 85: Line 86:


{{category cell|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category cell|background-color=#FBF7EA|border-color=#E4DCCD}}
== Lighting ==
*[[$illumposition]]
*[[$constantdirectionallight]]
*[[$ambientboost]]
{{category cell|background-color=white|border-color=white}}


== Facial animation ==
== Facial animation ==
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*[[$eyeposition]]
*[[$eyeposition]]


{{category cell|background-color=white|border-color=white}}
{{category cell|background-color=#FBF7EA|border-color=#E4DCCD}}


== Locations ==
== Locations ==
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*[[$attachment]]
*[[$attachment]]
*[[$origin]]
*[[$origin]]
*[[$illumposition]]
*[[$collisiontext]] (gibs)
*[[$collisiontext]] (gibs)



Revision as of 01:00, 29 April 2008

Note.pngNote:This documentation is far from complete. Please see category_talk:QC Commands for a list of commands yet to be looked at.

Getting started

Fundamentals

Textures

Animation

Skeletons

Physics

Hitboxes

Utility

Performance

Lighting

Facial animation

Locations

  • A QC file is a text-based script which instructs Studiomdl.exe how to compile an MDL model from an SMD file. The extension stands for "Quake C", the programming and scripting language from which the Valve Data File format was originally derived.
  • A QCI file is a reusable or generic block of QC commands intended for use as an (optional) $include. You don't have to use the QCI files, but it can save a lot of work when appropriate.
  • Many example .qc and .qci files can be found under sourcesdk_content/hl2/modelsrc.

Subcategories

This category has the following 4 subcategories, out of 4 total.