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Valve Developer Community:Sandbox: Difference between revisions

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| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|<span style="color:#8BB9E0"> Part One:<br>Hammer and Basic Lighting </span>]]''' }}
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|<span style="color:#8BB9E0"> Part One:<br>Hammer and Basic Lighting </span>]]''' }}
  {{td| First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props. }}
  {{td| Covers the construction of a {{svrh|name}} environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and near-photorealistic materials and physics props. }}
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| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Environment Tutorial: Materials, Details and Props|<span style="color:#8BB9E0"> Part Two:<br>Materials, Details and Props </span>]]''' }}
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Environment Tutorial: Materials, Details and Props|<span style="color:#8BB9E0"> Part Two:<br>Materials, Details and Props </span>]]''' }}
  {{td| Second part, covering the creation of new materials (including an introduction to the [[Physically Based Rendering|PBR]] system used in {{svrh|name}}) and on adding details to the map. }}
  {{td| Covers creating new materials (including an introduction to the [[Physically Based Rendering]] system used in {{svrh|name}}) and adding map details. }}
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| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Environment Tutorial: Creating a Physics Prop|<span style="color:#8BB9E0"> Part Three:<br>Creating a Physics Prop </span>]]''' }}
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Environment Tutorial: Creating a Physics Prop|<span style="color:#8BB9E0"> Part Three:<br>Creating a Physics Prop </span>]]''' }}
  {{td| Third part, detailing how to build an interactive physics prop including lots of different physics options and surface property sounds. }}
  {{td| Explains how to build an interactive physics prop including lots of different physics options and surface property sounds. }}
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| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Photogrammetry|<span style="color:#8BB9E0"> Create a Photogrammetry Environment </span>]]''' }}
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Photogrammetry|<span style="color:#8BB9E0"> Create a Photogrammetry Environment </span>]]''' }}
  {{td| Simple description. }}
  {{td| Step by step instructions for creating a photogrammetry environment. }}
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| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Advanced Outdoors Photogrammetry|<span style="color:#8BB9E0"> Advanced Outdoors Photogrammetry </span>]]''' }}
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Advanced Outdoors Photogrammetry|<span style="color:#8BB9E0"> Advanced Outdoors Photogrammetry </span>]]''' }}
  {{td| Simple description. }}
  {{td| Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. }}
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| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Advanced Indoors Photogrammetry|<span style="color:#8BB9E0"> Advanced Indoors Photogrammetry </span>]]''' }}
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Advanced Indoors Photogrammetry|<span style="color:#8BB9E0"> Advanced Indoors Photogrammetry </span>]]''' }}
  {{td| Simple description. }}
  {{td| Similar to the above, documents the process of creating an indoors scene using the {{Valve|1}} office lobby as an example. }}
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| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 <span style="color:#8BB9E0">Photogrammetry tips</span>]''' }}
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 <span style="color:#8BB9E0">Photogrammetry tips</span>]''' }}
  {{td| Simple description. }}
  {{td| Background on the photogrammetry process, as well as tips and tricks for a good capture. }}
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| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Lighting Setup for Photogrammetry Scenes|<span style="color:#8BB9E0"> Lighting Setup for<br>Photogrammetry Scenes </span>]]''' }}
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Lighting Setup for Photogrammetry Scenes|<span style="color:#8BB9E0"> Lighting Setup for<br>Photogrammetry Scenes </span>]]''' }}
  {{td| Simple description. }}
  {{td| Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections. }}
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| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[Destinations/Photogrammetry with Regard3D|<span style="color:#8BB9E0"> Regard3D </span>]]''' }}
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[Destinations/Photogrammetry with Regard3D|<span style="color:#8BB9E0"> Regard3D </span>]]''' }}
  {{td| Simple description. }}
  {{td| Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website. }}
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Revision as of 00:09, 6 September 2025

The Sandbox (Valve Developer Community:Sandbox) is a VDC namespace page designed for testing and experimenting with Wiki syntax. Feel free to try your skills at formatting here: click on edit, make your changes, and click 'Save page' when you are finished. Content added here will not stay permanently.

Please do not edit the "markup" text, at the top of the editing window, that reads "{{sandbox}}".


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