Item ammo crate: Difference between revisions
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Placement Tip:This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.
Note:It can be used if it received damage and if player holds weapon_crowbar. This means that a player can open it with the crowbar or with grenades if holding crowbar, distance doesn't matter.
Warning:The fgd defaults to pistol, which are only available in
Half-Life 2: Episode Two.
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[[File:item_ammo_crate_bms.png|right|200px]] | [[File:item_ammo_crate_bms.png|right|200px]] | ||
{{this is a| | {{this is a|model entity|name=item_ammo_crate|game=Half-Life 2 series|game1=Black Mesa}} This entity places a large crate containing an ''unlimited'' supply of a certain type of ammo (specified by '''Ammo Type'''). The {{ent|player}} can open it as many times as desired, by pressing the {{Ent|+use}} key ({{Key|E}} by default), and get a complete refill of the specified ammo type. Most inputs, outputs and properties are same as [[CBaseAnimating]]. | ||
{{ModernPlacementTip|This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.}} | {{ModernPlacementTip|This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.}} |
Revision as of 04:31, 19 May 2025


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CItem_AmmoCrate |
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item_ammo_crate
is a model entity available in Half-Life 2 series and
Black Mesa. This entity places a large crate containing an unlimited supply of a certain type of ammo (specified by Ammo Type). The player can open it as many times as desired, by pressing the +use key (E by default), and get a complete refill of the specified ammo type. Most inputs, outputs and properties are same as CBaseAnimating.


Keyvalues
- Model (model) <model path> (only in
)
- Model to use for this entity.
- Ammo Type (AmmoType) <choices>
- Decides which ammo will be inside the crate.


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- CanMove (isdynamicmoving) <boolean> (only in
)
- Doesn't work. Mentioned only once in bm_c4a4a. It was probably planned to provide movement to the crate for one of the rooms.
- Ammo Count (ammocount) <integer> (only in
)
- Amount of specified ammo to give.
Outputs
- OnUsed
- Fires when used by the player.
See also
- Crates - For basic crates