Template:L4D level intro pages: Difference between revisions

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# [[L4D Level Design/Getting_Started|{{L4D level intro pages/strings|Getting Started}}]]
# {{Lx|L4D Level Design/Getting_Started|{{L4D level intro pages/strings|Getting Started}}}}
# [[L4D Level Design/Your First L4D Level|{{L4D level intro pages/strings|Your First L4D Level}}]]
# {{Lx|L4D Level Design/Your First L4D Level|{{L4D level intro pages/strings|Your First L4D Level}}}}
# [[L4D Level Design/Ladders|{{L4D level intro pages/strings|Ladders}}]]
# {{Lx|L4D Level Design/Ladders|{{L4D level intro pages/strings|Ladders}}}}
# [[L4D Level Design/Visibility|{{L4D level intro pages/strings|Visibility}}]]
# {{Lx|L4D Level Design/Visibility|{{L4D level intro pages/strings|Visibility}}}}
# [[L4D Level Design/Nav Meshes|{{L4D level intro pages/strings|Nav Meshes}}]]
# {{Lx|L4D Level Design/Nav Meshes|{{L4D level intro pages/strings|Nav Meshes}}}}
# [[L4D Level Design/Advanced Nav Editing|{{L4D level intro pages/strings|Advanced Nav Editing}}]]
# {{Lx|L4D Level Design/Advanced Nav Editing|{{L4D level intro pages/strings|Advanced Nav Editing}}}}
# [[L4D Level Design/Nav Flow|{{L4D level intro pages/strings|Nav Flow}}]]
# {{Lx|L4D Level Design/Nav Flow|{{L4D level intro pages/strings|Nav Flow}}}}
# [[L4D Level Design/Checkpoints|{{L4D level intro pages/strings|Checkpoints}}]]'' ([[L4D Level Design/Checkpoint Rooms|{{L4D level intro pages/strings|Part 2}}]])''
# {{Lx|L4D Level Design/Checkpoints|{{L4D level intro pages/strings|Checkpoints}}}}'' ({{Lx|L4D Level Design/Checkpoint Rooms|{{L4D level intro pages/strings|Part 2}}}})''
# [[L4D Level Design/Outdoor Levels|{{L4D level intro pages/strings|Outdoor Levels}}]]
# {{Lx|L4D Level Design/Outdoor Levels|{{L4D level intro pages/strings|Outdoor Levels}}}}
# [[L4D Level Design/Level Organization|{{L4D level intro pages/strings|Level Organization}}]]
# {{Lx|L4D Level Design/Level Organization|{{L4D level intro pages/strings|Level Organization}}}}
# [[L4D Level Design/Level Standards|{{L4D level intro pages/strings|Level Standards}}]]
# {{Lx|L4D Level Design/Level Standards|{{L4D level intro pages/strings|Level Standards}}}}
# [[L4D Level Design/Clip Brushes|{{L4D level intro pages/strings|Clip Brushes}}]]
# {{Lx|L4D Level Design/Clip Brushes|{{L4D level intro pages/strings|Clip Brushes}}}}
# [[L4D Level Design/Elevators|{{L4D level intro pages/strings|Elevators}}]]
# {{Lx|L4D Level Design/Elevators|{{L4D level intro pages/strings|Elevators}}}}
# [[L4D Level Design/Panic Events|{{L4D level intro pages/strings|Panic Events}}]]
# {{Lx|L4D Level Design/Panic Events|{{L4D level intro pages/strings|Panic Events}}}}
# [[L4D Level Design/Breakable Walls|{{L4D level intro pages/strings|Breakable Walls}}]]
# {{Lx|L4D Level Design/Breakable Walls|{{L4D level intro pages/strings|Breakable Walls}}}}
# [[L4D Level Design/Finale Events Part 1|{{L4D level intro pages/strings|Finale Events}}]] ''([[L4D Level Design/Finale Events Part 2|{{L4D level intro pages/strings|Part 2}}]], [[L4D Level Design/Finale Events Part 3|{{L4D level intro pages/strings|Part 3}}]])''
# {{Lx|L4D Level Design/Finale Events Part 1|{{L4D level intro pages/strings|Finale Events}}}} ''({{Lx|L4D Level Design/Finale Events Part 2|{{L4D level intro pages/strings|Part 2}}}}, {{Lx|L4D Level Design/Finale Events Part 3|{{L4D level intro pages/strings|Part 3}}}})''
# [[L4D Level Design/Additional Finale Components|{{L4D level intro pages/strings|Additional Finale Components}}]]
# {{Lx|L4D Level Design/Additional Finale Components|{{L4D level intro pages/strings|Additional Finale Components}}}}
# [[L4D Level Design/Versus Maps|{{L4D level intro pages/strings|Versus Maps}}]]
# {{Lx|L4D Level Design/Versus Maps|{{L4D level intro pages/strings|Versus Maps}}}}
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Latest revision as of 07:31, 14 November 2024

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This template uses a strings subpage
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This template is the sub-template of {{L4D level intro menu}}. It stores the pages that the base template uses.

Translations

The used strings are on the strings subpage. Please follow the format to add translations for them.

Preview

  1. Getting Started
  2. Your First L4D Level
  3. Ladders
  4. Visibility
  5. Nav Meshes
  6. Advanced Nav Editing
  7. Nav Flow
  8. Checkpoints (Part 2)
  9. Outdoor Levels
  10. Level Organization
  11. Level Standards
  12. Clip Brushes
  13. Elevators
  14. Panic Events
  15. Breakable Walls
  16. Finale Events (Part 2, Part 3)
  17. Additional Finale Components
  18. Versus Maps