Pt-br/Half-Life 2: Difference between revisions
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|image = Software Cover - Half-Life 2.jpg | |image = Software Cover - Half-Life 2.jpg | ||
|developer = [[Valve Corporation]] | |developer = [[Valve Corporation]] | ||
|publisher = Sierra Entertainment ( | |publisher = Sierra Entertainment (retail)<br>Valve Corporation | ||
|series = [[Half-Life series]] | |series = [[Half-Life series]] | ||
|releasedates = {{ExpandBox|title=November 16, 2004|'''Windows:'''<br>November 16, 2004<br>'''Xbox:'''<br>November 15, 2005<br>'''Xbox 360:'''<br>October 10, 2007<br>'''PlayStation 3:'''<br>December 11, 2007<br>'''macOS:'''<br>May 26, 2010<br>'''Linux:'''<br>May 9, 2013<br>'''Android'''<br>May 12, 2014<!--expand template-->}} | |releasedates = {{ExpandBox|title=November 16, 2004|'''Windows:'''<br>November 16, 2004<br>'''Xbox:'''<br>November 15, 2005<br>'''Xbox 360:'''<br>October 10, 2007<br>'''PlayStation 3:'''<br>December 11, 2007<br>'''macOS:'''<br>May 26, 2010<br>'''Linux:'''<br>May 9, 2013<br>'''Android'''<br>May 12, 2014<!--expand template-->}} | ||
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|codelang = [[WP:C++|C++]] | |codelang = [[WP:C++|C++]] | ||
|modsupport = Yes ({{code|custom}} folder and {{code|sourcemods}}) | |modsupport = Yes ({{code|custom}} folder and {{code|sourcemods}}) | ||
|sdk = [[Source SDK]] | |sdk = [[Source SDK]] | ||
|sysreq = <span></span> | |sysreq = <span></span> | ||
* [[WP:Windows 7|Win 7]] or later | * [[WP:Windows 7|Win 7]] or later | ||
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}} | }} | ||
[[File:City17 trainstation.jpg|thumb|''"Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers."'']] | [[File:City17 trainstation.jpg|thumb|''"Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers."'']] | ||
<span style="color:white; font-weight:bold">Half-Life 2</span> ( | <span style="color:white; font-weight:bold">Half-Life 2</span> (abreviado como '''HL2''') define uma nova referência em jogos com realismo e capacidade de resposta surpreendentes. Com a então nova tecnologia [[Source]], o '''Half-Life 2''' apresenta os personagens mais sofisticados já vistos no jogo, IA avançada, gráficos impressionantes e jogabilidade física. Esse foi o primeiro jogo que exigiu a instalação do {{steamicon|1}} quando foi lançado em 2004. | ||
'''Half-Life 2''' | '''Half-Life 2''' é a sequência do jogo '''[[Half-Life]]''' de 1998. Uma sequência de '''Half-Life 2''' foi lançada em 2006, intitulada '''[[Half-Life 2: Episode One]]'''. Um prequel de realidade virtual foi lançado em 2020, intitulado '''[[Half-Life: Alyx]]'''. | ||
'''Half-Life 2''' | '''Half-Life 2''' foi [[Half-Life 2 (Xbox)|portado posteriormente]] para o console [[WP:Xbox|Xbox]] em 2005, bem como para o [[WP:Xbox 360|Xbox 360]] e [[WP:PlayStation 3|PlayStation 3]] em 2007, empacotado sob o título '''[[The Orange Box]]'''. | ||
== | O jogo tem um número considerável de quebra-cabeças de física que não são comuns em jogos como [[WP:Doom (franchise)|Doom]], [[WP:Call of Duty|Call of Duty]] e [[WP:Halo (franchise)|Halo]]. Até mesmo o '''Half-Life''' tem menos quebra-cabeças. | ||
* '''Half-Life 2''' | |||
== Conteúdos == | |||
* Mapas do '''Half-Life 2''' (<code>hl2</code>) | |||
* Source shared (<code>hl2</code>) | * Source shared (<code>hl2</code>) | ||
* '''Source 2013 Singleplayer''' engine branch | * '''Source 2013 Singleplayer''' engine branch | ||
== RTX | == Versão RTX == | ||
{{Main|Half-Life 2 RTX}} | {{Main|Half-Life 2 RTX}} | ||
Uma versão ray-traced de '''Half-Life 2''' está sendo desenvolvida atualmente pela Orbifold Studios e promovida pela [[WP:GeForce|Nvidia]], usando a ferramenta RTX Remix da Nvidia. | |||
Essa versão tem como objetivo remasterizar todo o jogo com nova iluminação RTX, reflexos RTX, texturas PBR e muito mais, sem alterar a jogabilidade principal, semelhante ao '''[[Portal RTX]]'''. | |||
== | == Capítulos == | ||
{{Chapters}} | {{Chapters}} | ||
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{{main|:Category:Half-Life 2 NPCs}} | {{main|:Category:Half-Life 2 NPCs}} | ||
== | == Créditos == | ||
{{main|Half-Life 2 Credits}} | {{main|Half-Life 2 Credits}} | ||
{{Expand|noborder=1|title=Half-Life 2 | {{Expand|noborder=1|title=Créditos de Half-Life 2|{{:Half-Life 2 Credits/nocat}} | ||
}} | }} | ||
== | == Limitações/Bugs == | ||
* | *Para mais bugs do '''Half-Life 2''', veja isso [https://github.com/ValveSoftware/Source-1-Games/issues?q=is%3Aopen+is%3Aissue+label%3A%22Half-Life+2%22 página do GitHub] . | ||
Esta seção lista apenas vários bugs que são comumente encontrados. | |||
=== {{unresolved|bugs}} === | === {{unresolved|bugs|Bugs não resolvidos}} === | ||
The current version of '''Half-Life 2''' in Steam lacks LDR lighting on multiple game levels (starting from {{code|d1_eli_01}} until the end of [[Nova Prospekt]]). This means that if [[HDR]] is disabled (by selecting None or Bloom only in HDR settings), [[mat_fullbright]] will be set to 1, disabling lighting and making everything bright and flat ([https://github.com/ValveSoftware/Source-1-Games/issues/577 relevant GitHub issue]). Because of this, HDR is required to play the game.<br>This issue is not affected in previous version of the game (which use older engines and are compiled in LDR only), and is fixed in '''[[Half-Life 2: Update]]'''. | The current version of '''Half-Life 2''' in Steam lacks LDR lighting on multiple game levels (starting from {{code|d1_eli_01}} until the end of [[Nova Prospekt]]). This means that if [[HDR]] is disabled (by selecting None or Bloom only in HDR settings), [[mat_fullbright]] will be set to 1, disabling lighting and making everything bright and flat ([https://github.com/ValveSoftware/Source-1-Games/issues/577 relevant GitHub issue]). Because of this, HDR is required to play the game.<br>This issue is not affected in previous version of the game (which use older engines and are compiled in LDR only), and is fixed in '''[[Half-Life 2: Update]]'''. | ||
=== {{resolved|bugs}} === | === {{resolved|bugs}} === | ||
There was a bug with the [[Dropship]]'s gun that was unable to turn, this makes the [[Sandtraps]] chapter much easier.{{Cite|1}} Presents since console release on [[WP:Xbox 360|X360]]/[[WP:Playstation 3|PS3]] (remains unfixed) and since 2010 engine update on PC.<br>Fixed in the current Steam version since 2022's the [[Steam Deck]] update of '''Half-Life 2'''. | There was a bug with the [[Dropship]]'s gun that was unable to turn, this makes the [[Sandtraps]] chapter much easier.{{Cite|1}} Presents since console release on [[WP:Xbox 360|X360]]/[[WP:Playstation 3|PS3]] (remains unfixed) and since 2010 engine update on PC.<br>Fixed in the current Steam version since 2022's the [[Steam Deck]] update of '''Half-Life 2'''. Some third-party mods may or may not include this fix; [[Fixing the Dropship gun|this page]] details how to fix it in your mod. | ||
=== Other limitations === | === Other limitations === | ||
{{Important|The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.}} | {{Important|The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.}} | ||
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== Technical notes == | == Technical notes == | ||
* In the 2006 version of the game, being underwater at [[d1_canals_01]], or in some area on that same map can cause performance | * In the 2006 version of the game, being underwater at [[d1_canals_01]], or in some area on that same map can cause performance drop. Fixed since 2010 with the engine update. | ||
* Although Source [[mod]]s are often described as being "for Half-Life 2", they actually use | * Although Source [[mod]]s are often described as being "for Half-Life 2", they actually use [[Source SDK Base]]. SDK Base is available to anyone who owns any Valve Source game and provides all of Half-Life 2's content (except [[BSP|maps]] and [[VCD|vcd scenes]]) on a static branch of the engine. | ||
* The Half-Life 2 Collectors Edition, which ships with the [[Source 2004|2004]] version of the game, does not require Steam to run or update (similar to | * The Half-Life 2 Collectors Edition, which ships with the [[Source 2004|2004]] version of the game, does not require Steam to run or update (similar to latest version), which meant that it will run on older systems with Windows 2000 and earlier. | ||
* The 64-bit Windows version of Half-Life 2, which existed around 2005-2006, is no longer available. | * The 64-bit Windows version of Half-Life 2, which existed around 2005-2006, is no longer available. | ||
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*[[WP:Direct3D|Direct3D]] 9.0 compatible [[WP:Video card|video card]] (with atleast DirectX 8.0 compatibility level or higher) | *[[WP:Direct3D|Direct3D]] 9.0 compatible [[WP:Video card|video card]] (with atleast DirectX 8.0 compatibility level or higher) | ||
*Other: New Engine requires [[HDR]] to be enabled (due to this [https://github.com/ValveSoftware/Source-1-Games/issues/577 issue]) | *Other: New Engine requires [[HDR]] to be enabled (due to this [https://github.com/ValveSoftware/Source-1-Games/issues/577 issue]) | ||
{{Note|The Steam version is no longer compatible with [[WP:Windows XP|XP]] and [[WP:Windows Vista|Vista]]{{confirm}} since the latest Steam Deck update.<br>User using these OS can downgrade to previous version of the game by using the {{code|previous}} beta branch | {{Note|The Steam version is no longer compatible with [[WP:Windows XP|XP]] and [[WP:Windows Vista|Vista]]{{confirm}} since the latest Steam Deck update.<br>User using these OS can downgrade to previous version of the game by using the {{code|previous}} beta branch. But please note that this older branch does not include all the bug fixes that were introduced with Steam Deck update.}} | ||
<p style="color:white; font-weight:bold">OS X:</p> | <p style="color:white; font-weight:bold">OS X:</p> |
Revision as of 08:30, 15 September 2024
Valve Corporation
November 16, 2004
Xbox:
November 15, 2005
Xbox 360:
October 10, 2007
PlayStation 3:
December 11, 2007
macOS:
May 26, 2010
Linux:
May 9, 2013
Android
May 12, 2014
Half-Life 2 (abreviado como HL2) define uma nova referência em jogos com realismo e capacidade de resposta surpreendentes. Com a então nova tecnologia Source, o Half-Life 2 apresenta os personagens mais sofisticados já vistos no jogo, IA avançada, gráficos impressionantes e jogabilidade física. Esse foi o primeiro jogo que exigiu a instalação do Steam quando foi lançado em 2004.
Half-Life 2 é a sequência do jogo Half-Life de 1998. Uma sequência de Half-Life 2 foi lançada em 2006, intitulada Half-Life 2: Episode One. Um prequel de realidade virtual foi lançado em 2020, intitulado Half-Life: Alyx.
Half-Life 2 foi portado posteriormente para o console Xbox em 2005, bem como para o Xbox 360 e PlayStation 3 em 2007, empacotado sob o título The Orange Box.
O jogo tem um número considerável de quebra-cabeças de física que não são comuns em jogos como Doom, Call of Duty e Halo. Até mesmo o Half-Life tem menos quebra-cabeças.
Conteúdos
- Mapas do Half-Life 2 (
hl2
) - Source shared (
hl2
) - Source 2013 Singleplayer engine branch
Versão RTX
Uma versão ray-traced de Half-Life 2 está sendo desenvolvida atualmente pela Orbifold Studios e promovida pela Nvidia, usando a ferramenta RTX Remix da Nvidia.
Essa versão tem como objetivo remasterizar todo o jogo com nova iluminação RTX, reflexos RTX, texturas PBR e muito mais, sem alterar a jogabilidade principal, semelhante ao Portal RTX.
Capítulos
Toggle chapters ![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() Point Insertion d1_trainstation_01 |
![]() "A Red Letter Day" d1_trainstation_05 |
![]() Route Kanal d1_canals_01 |
![]() Water Hazard d1_canals_06 |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Black Mesa East d1_eli_01 |
![]() "We Don't Go To Ravenholm..." d1_town_01 |
![]() Highway 17 d2_coast_01 |
![]() Sandtraps d2_coast_09 |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Nova Prospekt d2_prison_02 |
![]() Entanglement d2_prison_06 |
![]() Anticitizen One d3_c17_02 |
![]() "Follow Freeman!" d3_c17_09 |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Our Benefactors d3_citadel_01 |
![]() Dark Energy d3_breen_01 |
NPCs
Créditos
These are the official credits for "Half-Life 2" as released in October 2004:
Voices:
Voice Casting:
Voice Recording:
Voice recording scheduling and logistics:
Translations:
Crack Legal Team:
Thanks to the following for the use of their faces:
Special thanks to everyone at:
|
Limitações/Bugs
- Para mais bugs do Half-Life 2, veja isso página do GitHub .
Esta seção lista apenas vários bugs que são comumente encontrados.
☒ Unresolved bugs
The current version of Half-Life 2 in Steam lacks LDR lighting on multiple game levels (starting from d1_eli_01 until the end of Nova Prospekt). This means that if HDR is disabled (by selecting None or Bloom only in HDR settings), mat_fullbright will be set to 1, disabling lighting and making everything bright and flat (relevant GitHub issue). Because of this, HDR is required to play the game.
This issue is not affected in previous version of the game (which use older engines and are compiled in LDR only), and is fixed in Half-Life 2: Update.
☑ Resolved bugs
There was a bug with the Dropship's gun that was unable to turn, this makes the Sandtraps chapter much easier.[1] Presents since console release on X360/PS3 (remains unfixed) and since 2010 engine update on PC.
Fixed in the current Steam version since 2022's the Steam Deck update of Half-Life 2. Some third-party mods may or may not include this fix; this page details how to fix it in your mod.
Other limitations

As of May 26, 2010, the branch of Source under which Half-Life 2 originally ran on Source 2006 no longer exists on Steam, and subsequently replaced by the updated Source 2009 (which later was upgraded again to Source 2013. Some old mods which base themselves directly on the game (as opposed to Source SDK Base) are unlikely to work any more.
This also meant that support for running Half-Life 2 on Windows 9x/ME/2000 have been also dropped.
Technical notes
- In the 2006 version of the game, being underwater at d1_canals_01, or in some area on that same map can cause performance drop. Fixed since 2010 with the engine update.
- Although Source mods are often described as being "for Half-Life 2", they actually use Source SDK Base. SDK Base is available to anyone who owns any Valve Source game and provides all of Half-Life 2's content (except maps and vcd scenes) on a static branch of the engine.
- The Half-Life 2 Collectors Edition, which ships with the 2004 version of the game, does not require Steam to run or update (similar to latest version), which meant that it will run on older systems with Windows 2000 and earlier.
- The 64-bit Windows version of Half-Life 2, which existed around 2005-2006, is no longer available.
System Requirements
Windows (Old Engine):
- OS: Windows 98 / ME, 2000, XP or later
- CPU: 1.2 GHz
- RAM: 256 MB
- Disk space: 4.5 GB
- Nvidia GeForce FX 5700, ATI Radeon 9500 (with 128MB VRAM)
- Direct3D 9.0 compatible video card (with atleast DirectX 7.0 compatibility level or higher)
Windows (New Engine):
- OS: Windows 7 or later
- CPU:1.7 GHz and/or Dual-core
- RAM:1GB RAM
- Disk space: 6.5 GB (15GB+ recommended)
- GPU: NVIDIA GeForce 6xxx series, ATI Radeon X1600, Intel HD Graphics 3000 (with 128MB VRAM)
- Direct3D 9.0 compatible video card (with atleast DirectX 8.0 compatibility level or higher)
- Other: New Engine requires HDR to be enabled (due to this issue)

User using these OS can downgrade to previous version of the game by using the previous beta branch. But please note that this older branch does not include all the bug fixes that were introduced with Steam Deck update.
OS X:
- OS X 10.5.8, 10.6.3 (up to 10.14.6)
- CPU: 2.0 GHz and/or Dual-core
- RAM: 1 GB
- Storage: 6.5 GB (15GB+ recommended)
- GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible - Audio: OpenAL compatible
- Other: HDR is required to be enabled (see above)

User can manually build Intel 64-bit/Apple Silicon version of HL2 by following this guide.
Linux:
- OS: Ubuntu 12.04, SteamOS 1.0 or later
Other Linux distros supported. - CPU: 2.0 GHz and/or Dual-core
- RAM: 1 GB
- Storage: 6.5 GB (15GB+ recommended)
- GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible - Audio: OpenAL compatible
- Other: HDR is required to be enabled (see above)


See also
- Half-Life 2 level design
- Half-Life 2: Update - a fan-made Steam-released mod aimed at bug-fixing and giving the game a mild visual upgrade.
- Synergy - a fan-made Steam-released co-op mod that allows users to play the entire Half-Life 2's campaign with multiplayer.
- Category:Source mods
External links
Half-Life 2 on Steam Community
GameBanana page
Half-Life 2 on Combine OverWiki
Half-Life 2 on Wikipedia
References
References | ||
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