Half-Life: MMod: Difference between revisions
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{{hlmm|4}} is a free modification to {{hl|3.1}} by '''Gunship Mk II''' that aims to update and enhance the Half-Life experience without harming the core values and mechanics of the original game. All of its features can be toggled and set to the user's liking. HL:MMod also comes with many bug fixes, improved particle effects, tweaked and upgraded weapon models and animations, etc. | {{hlmm|4}} is a free modification to {{hl|3.1}} by '''Gunship Mk II''' that aims to update and enhance the Half-Life experience without harming the core values and mechanics of the original game. All of its features can be toggled and set to the user's liking. HL:MMod also comes with many bug fixes, improved particle effects, tweaked and upgraded weapon models and animations, etc. | ||
==List of Features== | ==List of Features== | ||
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*[https://store.steampowered.com/app/1761270 '''Half-Life: MMod on '''Steam'''] | *[https://store.steampowered.com/app/1761270 '''Half-Life: MMod on '''Steam'''] | ||
*[https://www.moddb.com/mods/half-life-mmod '''Half-Life: MMod on '''ModDB'''] | *[https://www.moddb.com/mods/half-life-mmod '''Half-Life: MMod on '''ModDB'''] | ||
{{Half life games}} | |||
[[Category:Goldsrc mods]] |
Revision as of 07:09, 12 July 2024


Half-Life: MMod is a free modification to Half-Life by Gunship Mk II that aims to update and enhance the Half-Life experience without harming the core values and mechanics of the original game. All of its features can be toggled and set to the user's liking. HL:MMod also comes with many bug fixes, improved particle effects, tweaked and upgraded weapon models and animations, etc.
List of Features
- Revised gunplay, dynamic weapon bullet spread, smooth recoil, optional non-hitscan bullets.
- Enhanced player and visual feedback.
- Minor AI tweaks, more reactive and responsive AI, nearly every character blinks.
- New and extra weapon animations.
- Built in basic chapter selection system.
- Touched up weapon models, animated weapon screens and creature eyes.
- New arsenal, special weapon functions ( silencers, addons, fire modes ).
- Plenty of bug fixes.
- VFX re-design ( explosions, bullet impacts, muzzle flashes, monster effects, etc. ).
- Minor sound re-design, additional weapon and monster sounds.
- Weapon foley sounds for every single weapon.
- Restored HEV voice lines.
- Slightly enhanced visuals, detail textures.
- Visual, atmospheric and pacing related map tweaks and additions ( work in progress ).
- Some additions can be toggled in special settings menu.
Chapters
Toggle chapters ![]() |
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![]() Hazard Course t0a0 |
![]() Black Mesa Inbound c0a0 |
![]() Anomalous Materials c1a0 |
![]() Unforeseen Consequences c1a0c |
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![]() Office Complex c1a2 |
![]() "We've Got Hostiles!" c1a3 |
![]() Blast Pit c1a4 |
![]() Power Up c2a1 |
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![]() On a Rail c2a2 |
![]() Apprehension c2a3 |
![]() Residue Processing c2a4 |
![]() Questionable Ethics c2a4d |
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![]() Surface Tension c2a5 |
![]() "Forget About Freeman!" c3a1 |
![]() Lambda Core c3a2 |
![]() Xen c4a1 |
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![]() Gonarch's Lair c4a2 |
![]() Interloper c4a1a |
![]() Nihilanth c4a3 |
![]() Endgame c5a1 |
See also
External links
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