UnrealMapDrawTool: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→Media) |
||
Line 29: | Line 29: | ||
==Media== | ==Media== | ||
* Main editor window menu. | * Main editor window menu. | ||
* Startup editor window menu. | |||
[[File:Draw menu.png|thumb|left|Main editor window]] | |||
[[File:Main menu.png|thumb|left|Startup editor menu]] | [[File:Main menu.png|thumb|left|Startup editor menu]] | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
{{gldsrc sdktools}} | {{gldsrc sdktools}} |
Revision as of 07:25, 9 March 2024
UnrealMapDrawTool is a GoldSrc map painting tool. Using only one mouse possible to create GoldSrc maps like small aim_ or big corridors. Using multiple layers possible to create more harder maps.
Features
- Support multiple layers map painting
- Own .umd map format to save/load maps
- Create entities like player start positions, water and others
- Plugin for JACK hammer(Import .umd)
Drawbacks
- No preview map in real time in 3D
- No tools like Paint (line, radius, etc..)
System requirements
![]() |
||
---|---|---|
Minimum | ||
Operating system (OS) | ![]() |
|
Processor (CPU) | 1.0 GHz | |
System memory (RAM) | 512MB | |
Hard disk drive (HDD/SSD) |
External links
Media
- Main editor window menu.
- Startup editor window menu.
|