UnrealMapDrawTool: Difference between revisions
Jump to navigation
Jump to search
(→Media) |
No edit summary |
||
| Line 23: | Line 23: | ||
|recRAM = | |recRAM = | ||
}} | }} | ||
==External links== | |||
* [https://github.com/UnrealKaraulov/UnrealMapDrawTool GitHub Repository] | |||
* [https://gamebanana.com/tools/11786 GameBanana] | |||
==Media== | ==Media== | ||
| Line 29: | Line 33: | ||
[[File:Main menu.png|thumb|left|Startup editor menu]] | [[File:Main menu.png|thumb|left|Startup editor menu]] | ||
* Startup editor window menu. | * Startup editor window menu. | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
{{gldsrc sdktools}} | {{gldsrc sdktools}} | ||
Revision as of 06:24, 9 March 2024
UnrealMapDrawTool is a
GoldSrc map painting tool. Using only one mouse possible to create GoldSrc maps like small aim_ or big corridors. Using multiple layers possible to create more harder maps.
Features
- Support multiple layers map painting
- Own .umd map format to save/load maps
- Create entities like player start positions, water and others
- Plugin for JACK hammer(Import .umd)
Drawbacks
- No preview map in real time in 3D
- No tools like Paint (line, radius, etc..)
System requirements
| Minimum | ||
|---|---|---|
| Operating system (OS) | ||
| Processor (CPU) | 1.0 GHz | |
| System memory (RAM) | 512MB | |
| Hard disk drive (HDD/SSD) | ||
External links
Media
- Main editor window menu.
- Startup editor window menu.
| |||||||||||||||||||||||||||||||||||