Source 2004: Difference between revisions

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{{lang|Source 2004}}
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{{src04|4}} is the original build of the {{Source|3.1}} engine that {{hl2|3.1}}, {{hls|3.1}} and {{css|3.1}} shipped with. It was succeeded by the {{src06|3.1}} engine branch with the release of {{hl2ep1|3.1}}. No current [[Valve]] titles hosted on [[Steam]] use this branch, and it is outdated. One game, {{vtmb|4}}, currently on [[Steam]], still run on the custom version of the engine that was similar to the Half-Life 2 Beta leak, but with proprietary texture format and [[BSP]] version 17, and another game, {{sin|4}}, used a last?{{confirm}} build of Source 2004 containing few commands which was related to the [[HDR|HDR Rendering]] that was non-functional (<code>"mat_hdr_enabled"</code>).
{{src04|4}} is the original build of the {{Source|3.1}} engine that {{hl2|3.1}}, {{hls|3.1}} and {{css|3.1}} shipped with. It was succeeded by the {{src06|3.1}} engine branch with the release of {{hl2ep1|3.1}}. No current [[Valve]] titles hosted on [[Steam]] use this branch, and it is outdated. One game, {{vtmb|4}}, currently on [[Steam]], still run on the custom version of the engine that was similar to the Half-Life 2 Beta leak, but with proprietary texture format and [[BSP]] version 17, and another game, {{sin|4}}, used a last?{{confirm}} build of Source 2004 containing few commands which was related to the [[HDR|HDR Rendering]] that was non-functional (<code>"mat_hdr_enabled"</code>).
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[[Category:Official Engine Branches]]

Revision as of 01:41, 27 May 2023

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Source 2004 Source 2004 is the original build of the Source engine that Half-Life 2, Half-Life: Source and Counter-Strike: Source shipped with. It was succeeded by the Source 2006 engine branch with the release of Half-Life 2: Episode One. No current Valve titles hosted on Steam use this branch, and it is outdated. One game, Vampire: The Masquerade – Bloodlines Vampire: The Masquerade – Bloodlines, currently on Steam, still run on the custom version of the engine that was similar to the Half-Life 2 Beta leak, but with proprietary texture format and BSP version 17, and another game, SiN SiN, used a last?[confirm] build of Source 2004 containing few commands which was related to the HDR Rendering that was non-functional ("mat_hdr_enabled").

Availability

Source code for this branch is not publicly available.

The following games are still based on, or currently using Source 2004: