Category:Hammer: Difference between revisions
		
		
		
		
		
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| [[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]] | [[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]] | ||
| The '''Valve Hammer Editor''' is a 3D design tool used for creating levels for Source engine games. | The '''Valve Hammer Editor''' is a 3D design tool used for creating levels for [[Source]] engine games. | ||
| The Hammer editor can be used for: | The Hammer editor can be used for: | ||
Revision as of 01:01, 27 March 2006
The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.
The Hammer editor can be used for:
- Creating level architecture — geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation information for NPCs.
- Compiling and running game levels.
| Getting Started
 See also
 | Hammer Reference | 
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
E
- Entity icons (Source 2) (6 F)
F
H
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 56 pages are in this category, out of 56 total.

