Category:Hammer: Difference between revisions
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* [[:Category:Hammer Dialogs|Dialogs]] — Reference for dialog boxes and options. | * [[:Category:Hammer Dialogs|Dialogs]] — Reference for dialog boxes and options. | ||
* [[:Category:Hammer Toolbars|Toolbars]] — Description of toolbars and icons. | * [[:Category:Hammer Toolbars|Toolbars]] — Description of toolbars and icons. | ||
* [[:Category:Hammer Tools|Tools]] — Usage of tools provided in Hammer. | |||
* [[Hammer Hotkey Reference|Hotkey Reference]] — Listing of all keyboard shortcuts. | * [[Hammer Hotkey Reference|Hotkey Reference]] — Listing of all keyboard shortcuts. | ||
Revision as of 00:29, 26 March 2006
The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.
The Hammer editor can be used for:
- Creating level architecture — geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation information for NPCs.
- Compiling and running game levels.
Getting Started
See also
|
Hammer Reference |
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
E
- Entity icons (Source 2) (4 F)
F
H
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 54 pages are in this category, out of 54 total.