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{{Source 2 topicon}}
{{Source 2 topicon}}
{{lang|SteamVR|Environments|title=SteamVR Workshop Tools}}
{{Lang|title=SteamVR Workshop Tools}}
[[Category:SteamVR]]
[[Category:SteamVR Home]]
[[Category:Entry Pages]]


[[File:Steamvr workshop banner.png|SteamVR Workshop Tools]]
[[File:Steamvr workshop banner.png|SteamVR Workshop Tools]]


{{VRHome}} SteamVR Workshop Tools lets you create and share different environments for [[SteamVR Home]]: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.
{{VRHome}} '''SteamVR Workshop Tools''' lets you create and share different environments for [[SteamVR Home]]: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.


To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.
To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.


== Creator Resources ==
== Creator Resources ==
* '''[[SteamVR/Environments/Introduction|Introduction]]''' - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.
* '''[[SteamVR/Environments/Introduction|Introduction]]''' - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.




==== Environment Tutorial ====
==== Environment Tutorial ====
* '''[[SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting|Part One: Hammer and Basic Lighting]]''' - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
* '''[[SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting|Part One: Hammer and Basic Lighting]]''' - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.


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==== Basics ====
==== Basics ====
* '''[[SteamVR/Environments/Getting_Started|Get Started]]''' - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
* '''[[SteamVR/Environments/Getting_Started|Get Started]]''' - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.


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==== Creating 3D Environments ====  
==== Creating 3D Environments ====  
* '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction|Basic Construction]]''' - Learn the basics of constructing meshes in Hammer.
* '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction|Basic Construction]]''' - Learn the basics of constructing meshes in Hammer.


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==== Creating Photogrammetry Environments ====
==== Creating Photogrammetry Environments ====
* '''[[SteamVR/Environments/Photogrammetry|Create a Photogrammetry Environment]]''' - Step by step instructions for creating a photogrammetry environment.
* '''[[SteamVR/Environments/Photogrammetry|Create a Photogrammetry Environment]]''' - Step by step instructions for creating a photogrammetry environment.


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==== Scripting ====
==== Scripting ====
* '''[[SteamVR/Environments/Scripting|Scripting]]'''
* '''[[SteamVR/Environments/Scripting|Scripting]]'''


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==== Reference ====
==== Reference ====
* '''[[SteamVR/Environments/Entity Guide|Entity Guide]]''' - Usage of entities in SteamVR Home compared to legacy games
* '''[[SteamVR/Environments/Entity Guide|Entity Guide]]''' - Usage of entities in SteamVR Home compared to legacy games


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==== Additional Resources ====
==== Additional Resources ====
* '''[[Dota_2_Workshop_Tools/Asset_Browser|Asset Browser]]''' - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
* '''[[Dota_2_Workshop_Tools/Asset_Browser|Asset Browser]]''' - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.


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* '''[[Cloth Simulation]]''' - Information on the Source 2 cloth simulation system.
* '''[[Cloth Simulation]]''' - Information on the Source 2 cloth simulation system.
* '''[http://steamcommunity.com/app/453170/guides/ Destinations Guides on Steam]''' - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).
* '''[http://steamcommunity.com/app/453170/guides/ Destinations Guides on Steam]''' - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).
[[Category:SteamVR]]
[[Category:SteamVR Home]]
[[Category:Entry Pages]]

Revision as of 02:28, 14 March 2023

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SteamVR Workshop Tools

SteamVR Home SteamVR Workshop Tools lets you create and share different environments for SteamVR Home: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.

To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.

Creator Resources

  • Introduction - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.


Environment Tutorial

  • Part One: Hammer and Basic Lighting - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
  • Part Two: Materials, Details and Props - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.


Basics

  • Get Started - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
  • Add SteamVR Quick Panels - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.


Creating 3D Environments

  • Model Editor - Learn to create, view, and edit models with the Model Editor.
  • Materials - Learn how to use the Material Editor to create and edit materials.
  • Particles - Learn the basics of creating particles with the Particle Editor.
  • Triggers, Animation, and Sound - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.
  • Adding Sound - A guide on adding sounds to your environment.
  • Adding a Welcome Panel - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.
  • Adding Fog - Learn how to add fog to your environment using the new env_gradient_fog entity.
  • Adding Overlays - Learn how to add overlays to your environment and models in SteamVR Home.
  • Precomputed Visibility - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas.
  • Light Cookies - An explanation of what light cookies are and how to apply them to your spotlights.
  • Advanced Interaction - A guide to creating advanced interactions via the point_value_remapper entity.


Creating Photogrammetry Environments

  • Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
  • Regard3D - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.


Scripting


Third Party Applications and Source 2


Reference

  • Entity Guide - Usage of entities in SteamVR Home compared to legacy games
  • Shaders - The parameters available for a material are determined by its shader.
  • Sky - An HDR panorama used for 2D skyboxes.
  • VR Simple - A simple diffuse-only shader with no normal maps or specular lighting.
  • VR Standard - The main shader used by most materials. A PBR shader with many features.
  • VR Unlit - An unlit shader mainly useful for photogrammetry.
  • VR Wireframe Hologram - Hologram Wireframe Shader backported from Half-Life: Alyx.

Additional Resources

  • Asset Browser - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
  • Using Hammer - Overview of Hammer - SteamVR Workshop Tools's level editor.
  • Panorama - An overview of using Panorama to create UI.