Half-Life 2: Difference between revisions
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Note:Although Source mods are often described as being "for Half-Life 2", they actually use Source SDK Base. SDK Base is available to anyone who owns any Valve Source game and provides all of Half-Life 2's content (except maps and vcd scenes) on a static branch of the engine.
Note:As of May 26 2010, the branch of Source under which Half-Life 2 originally ran (
/
) no longer exists on Steam. Very, very old mods which base themselves directly on the game (as opposed to Source SDK Base) are unlikely to work any more!
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[[File:City17 trainstation.jpg|thumb|''"Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers."'']] | [[File:City17 trainstation.jpg|thumb|''"Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers."'']] | ||
Revision as of 09:28, 3 March 2023
Half-Life 2 (2004) defines a new benchmark in gaming with startling realism and responsiveness. Powered by
Source technology, Half-Life 2 features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay.
Half-Life 2 is the successor to Half-Life (1998) which was created with
GoldSrc.




Content
- Half-Life 2 maps (
hl2
) - Source shared (
hl2
) Source 2013 Singleplayer engine branch
Chapters
- Point Insertion
- "A Red Letter Day"
- Route Kanal
- Water Hazard
- Black Mesa East
- "We don't go to Ravenholm..."
- Highway 17
- Sandtraps
- Nova Prospekt
- Entanglement
- Anticitizen One
- "Follow Freeman!"
- Our Benefactors
- Dark Energy
Gallery
See also
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