Trigger teleport: Difference between revisions
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Note:Any entity can be used as the teleport destination, including players.
Tip:You can use !self to use the origin of this entity as the landmark.
Note:Some SDK versions list trigger_teleport flag 32 as "Preserve angles even when a local landmark is not specified" but may actually behave according the newer flags above. To achieve the angle-preserving behavior, you can instead specify !activator for the landmark property.
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{{lang|Trigger teleport}} | {{lang|Trigger teleport}} | ||
{{base brush|trigger_teleport}} | {{base brush|trigger_teleport}} | ||
It is a [[trigger]] that teleports [[entity|entities]] that touch its volume. Entities are teleported to the ''Remote Destination'', and have their angles set to that of the ''Remote Destination'''s angles. If a ''Local Destination Landmark'' is specified, teleported entities are offset from the target by their initial offset from the landmark, and their angles are left alone. | It is a [[trigger]] that teleports [[entity|entities]] that touch its volume. Entities are teleported to the ''Remote Destination'', and have their angles set to that of the ''Remote Destination'''s angles. If a ''Local Destination Landmark'' is specified, teleported entities are offset from the target by their initial offset from the landmark, and their angles are left alone. | ||
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Remote Destination|target_destination|The entity specifying the point to which entities should be teleported. Usually either a [[info_teleport_destination]] or [[info_target]].}} | {{KV|Remote Destination|intn=target|target_destination|The entity specifying the point to which entities should be teleported. Usually either a [[info_teleport_destination]] or [[info_target]].}} | ||
{{note|''Any'' entity can be used as the teleport destination, including players.}} | {{note|''Any'' entity can be used as the teleport destination, including players.}} | ||
{{warning|{{csgo}} Teleport to a killed teleport destination entity will crash your client/server.}} | {{warning|{{csgo}} Teleport to a killed teleport destination entity will crash your client/server.}} | ||
{{KV|Local Destination Landmark|target_destination|If specified, then teleported entities are offset from the target by their initial offset from the landmark.}} | {{KV|Local Destination Landmark|intn=landmark|target_destination|If specified, then teleported entities are offset from the target by their initial offset from the landmark.}} | ||
{{tip|You can use [[!self]] to use the origin of this entity as the landmark.}} | {{tip|You can use [[!self]] to use the origin of this entity as the landmark.}} | ||
[[File:Landmark tele.png|448px|thumbnail|center|Local Destination Landmark Usage - Player position relative to the green circle (when teleported) is transferred to the destination. The green X's represent the Offset Position. ]] | [[File:Landmark tele.png|448px|thumbnail|center|Local Destination Landmark Usage - Player position relative to the green circle (when teleported) is transferred to the destination. The green X's represent the Offset Position. ]] | ||
{{KV | {{KV Targetname}} | ||
{{KV|Filter Name|intn=filtername|filter|Name of filter entity to test against activators.}} | |||
{{KV EnableDisable}} | |||
==Flags== | ==Flags== | ||
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==Inputs== | ==Inputs== | ||
{{I Trigger}} | {{I Trigger|base=no}} | ||
==Outputs== | ==Outputs== |
Revision as of 11:38, 18 October 2022
Template:Base brush It is a trigger that teleports entities that touch its volume. Entities are teleported to the Remote Destination, and have their angles set to that of the Remote Destination's angles. If a Local Destination Landmark is specified, teleported entities are offset from the target by their initial offset from the landmark, and their angles are left alone.
Keyvalues
- Remote Destination (target) <targetname>
- The entity specifying the point to which entities should be teleported. Usually either a info_teleport_destination or info_target.

- Local Destination Landmark (landmark) <targetname>
- If specified, then teleported entities are offset from the target by their initial offset from the landmark.

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Filter Name (filtername) <filter>
- Name of filter entity to test against activators.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
|

Inputs
|
Outputs
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