Portal 2 Puzzle Maker/Laser Catcher: Difference between revisions
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[[File:lasersingame.jpg|thumb|right|300px|The Laser test elements in-game.]]A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes. | [[File:lasersingame.jpg|thumb|right|300px|The Laser test elements in-game.]]A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes. | ||
== Item Properties == | == Item Properties == |
Revision as of 06:57, 7 June 2012
- This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Thermal Discouragement Beam and prop_laser_catcher.

The Laser Catcher in the Puzzle Maker.
A laser catcher is a test element available in the map editor. Similar to a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's receptacle, which is possible through portals or redirection cubes.
Item Properties
Entity Cost: 4
- Connect to...
- Opens a pointer to select a test element that gets activated when the Laser Catcher is activated.
- Remove connections
- Shows existing connections to other test elements and allows to delete these.
- Delete item
- Deletes the Laser Catcher.
- Portalable
- If checked, the rest of the surface the Laser Catcher is placed on becomes white. If unchecked, the surface becomes black.
- Pull surface
- Moves the selected Laser Catcher further into the room together with the wall/ceiling/floor block behind it.
- Push surface
- Pushes the selected Laser Catcher out of the room together with the wall/ceiling/floor block behind it.
Placement
Todo: add placement rules
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