Portal 2 Puzzle Maker/Stairs: Difference between revisions
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[[File:stairsingame.jpg|thumb|right|300px|The Stairs in-game.]] | [[File:stairsingame.jpg|thumb|right|300px|The Stairs in-game.]] | ||
'''Stairs''' are a testing element in Portal puzzles. They are two panels deep, and when deployed allow the player to walk one panel high. | '''Stairs''' are a testing element in Portal puzzles. They are two panels deep, and when deployed allow the player to walk one panel high. | ||
== Editor Adjustments == | == Editor Adjustments == | ||
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== Connections == | == Connections == | ||
* If "Start Deployed" is checked, an active connection will deploy the stairs to upright position | * If "Start Deployed" is checked, an active connection will deploy the stairs to upright position | ||
* If "Start Deployed" is not checked, an active connection will reduce the stairs to the flattened position | * If "Start Deployed" is not checked, an active connection will reduce the stairs to the flattened position |
Revision as of 03:14, 7 June 2012
- This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Panels.

The Stairs in the Puzzle Maker.
Stairs are a testing element in Portal puzzles. They are two panels deep, and when deployed allow the player to walk one panel high.
Editor Adjustments
- Stairs can be rotated to any cardinal direction by dragging the round rotation handle
Item Properties
Entity Cost: 13
- Start Deployed
- If checked, the Stairs will start in the deployed position when the level begins
Connections
- If "Start Deployed" is checked, an active connection will deploy the stairs to upright position
- If "Start Deployed" is not checked, an active connection will reduce the stairs to the flattened position
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