Abstract Mapping: Difference between revisions
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[[Abstract Mapping]] is a set of articles created to help you transform your abstract mapping ideas like [[trains]] and [[smoke]] into in-game things. | [[Abstract Mapping]] is a set of articles created to help you transform your abstract mapping ideas like [[trains]] and [[smoke]] into in-game things. | ||
{{abstract mapping}} | {{abstract mapping ideas}} | ||
[[Category:Level Design]][[Category:Glossary]] | [[Category:Level Design]][[Category:Glossary]] |
Revision as of 14:18, 26 October 2005
Abstract Mapping is a set of articles created to help you transform your abstract mapping ideas like trains and smoke into in-game things.
Ammunition
| List of HL2 Animals and Creatures
| Mapping with Antlions
| Beams and Lasers
| Cables and Ropes
| Moving Clouds
| Color Theory in Level Design
| Combat
| Combine
| Compression (Source 1)
| Doors
| Dust, Fog, & Smoke
| Elevators
| Level Transitions
| Environmental Lighting, Sun, Weather, & Outdoors
| Explosions
| Fire
| Half-Life 2 Foliage
| Glass & Windows
| Headcrab
| Health
| Ladders
| Lighting
| Optimization (level design)
| Physics
| Retinal scanners
| Sound and Music
| Special effects
| Terrain
| Trains
| Turrets
| Water
| Weapons
| Zombie